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Text File | 1997-08-02 | 139.3 KB | 8,531 lines | [TEXT/Duke] |
- /*
- --------------------------------------------------------------------------------
- Duke Nukem 3D Version 1.4
- By Todd Replogle
- (c) 1996 3D Realms Entertainment
- --------------------------------------------------------------------------------
-
- IMPORTANT NOTICE IF YOU USE MODIFIED .CON FILES
-
- If you are playing a MULTIPLAY game (Dukematch or Co-op) and you are
- using *modified* .CON files (USER.CON, GAME.CON, DEFS.CON), then each
- multiplayer must be using the EXACT SAME .CON files, or the game might
- get out of sync and/or develop interesting problems.
-
- 3D Realms encourages you to experiment freely with the parameters
- contained in this file, and to share your discoveries with the rest
- of the world. However, BE ADVISED that 3D Realms does NOT offer
- any technical support on how to use this file or other user-modifiable
- features of this game. Do NOT call 3D Realms or Apogee Software
- for advice or help with this subject.
-
- You make modifications to this and other files at your own risk.
- It is recommended that you first make a backup copy of this, or
- any .CON files before making any changes.
- --------------------------------------------------------------------------------
- */
-
- include DEFS.CON
- include USER.CON
-
- action ANULLACTION 0
-
- // Below is example code that ADDS enemies/items in Duke Nukem 3D.
-
- // "MYENEMY" is simply a three-framed object bouncing around in random angles
- // mindlessly shooting the freeze weapon towards at closest player.
- /*
- define MYENEMY 3590 // A position in .art file
- define MYENEMY_NORMAL_STRENGTH 100
- define MYENEMY_TOUGHER_STRENGTH 200
- define MYENEMY_DAMAGE_TO_PLAYER -20
-
- definesound MYENEMY_ROAM my_eroam.voc 0 0 0 0 0
- definesound MYENEMY_HURT my_ehurt.voc 0 0 0 0 0
- definesound MYENEMY_DEAD my_edead.voc 0 0 0 0 0
- definesound MYENEMY_SHOOT my_eshot.voc 0 0 0 0 0
-
- action MYENEMY_ANIMATIONS 0 3 1 1 4
- move MYENEMY_SPEEDS 64
-
- ai AIMYENEMY_BOUNCE MYENEMY_ANIMATIONS MYENEMY_SPEEDS geth randomangle
-
- useractor enemy MYENEMY
-
- ifai NO // 'NO' is defined as '0'
- { // Prepare(Initialize) MyEnemy for battle...
-
- // Give 'MYENEMY' strength. If it
- // has a palette lookup other than
- // 0, make it twice as strong!
-
- ifspritepal 0
- strength MYENEMY_NORMAL_STRENGTH
- else
- strength MYENEMY_TOUGHER_STRENGTH
-
- sizeat 48 48 // Set the size of your actor
-
- cstator 257 // Force actor to block
-
- ai AIMYENEMY_BOUNCE // Make it go!
-
- }
-
- ifrnd 8
- {
-
- // Used with keyword 'shoot'.
- // BLOODSPLAT1 ,BLOODSPLAT2 ,BLOODSPLAT3 ,BLOODSPLAT4 ,KNEE ,
- // SHOTSPARK1 ,SHOTGUN ,CHAINGUN ,FIRELASER ,SPIT ,COOLEXPLOSION1 ,
- // FREEZEBLAST ,RPG ,HANDHOLDINGLASER ,BOUNCEMINE ,MORTER ,SHRINKER
- // GROWSPARK
-
- shoot FREEZEBLAST
-
-
- // A sound effect to play for the shooting action.
-
- sound MYENEMY_SHOOT
- }
-
- ifcount 48 // if after about a second and a half and...
- ifrnd 16 // if a random value between 0-255 is less than 16...
- ai AIMYENEMY_BOUNCE // reset everything, including all counters
-
- ifpdistl 1024
- ifrnd 16
- {
- sound DUKE_GRUNT
- palfrom 24 24
- addphealth MYENEMY_DAMAGE_TO_PLAYER
- }
-
- ifhitweapon // Was it hit by a weapon?
- {
- debris SCRAP1 2 // OUCH! Make some peices fall off
-
- ifdead // Is it dead yet?
- { // If so, then...
- addkills 1 // Add 1 kill to player score
- spawn EXPLOSION2 // Make an explosion
- sound MYENEMY_DEAD // The sound of death
-
- // Damage anything within a close distance.
- hitradius 2048 WEAKEST WEAK MEDIUMSTRENGTH TOUGH
- killit // Delete sprite (CODE ABORTS HERE)
- }
-
- sound MYENEMY_HURT // No?, Make a hurt sound instead
- }
- enda
- */
-
-
-
- define SPACESHUTTLE 487
- move SHUTTLEVELS 16
- actor SPACESHUTTLE TOUGH
- // ifmove 0 // Init once
- // move SHUTTLEVELS getv geth
- enda
-
-
- actor SATELLITE TOUGH
- // ifmove 0 move SHUTTLEVELS getv geth
- // ifcount 120 move SHUTTLEVELS getv geth randomangle
- enda
-
- state jib_sounds
- ifrnd SWEARFREQUENCY
- {
- ifrnd 128
- {
- ifrnd 128
- {
- ifrnd 128
- {
- ifrnd 128
- {
- ifrnd 128
- globalsound JIBBED_ACTOR12
- else
- globalsound JIBBED_ACTOR1
- }
- else
- {
- ifrnd 128
- globalsound JIBBED_ACTOR9
- else
- globalsound JIBBED_ACTOR14
- }
- }
- else
- {
- ifrnd 128
- globalsound SMACKED
- else
- globalsound JIBBED_ACTOR2
- }
- }
- else
- {
- ifrnd 128
- globalsound MDEVSPEECH
- else
- globalsound JIBBED_ACTOR5
- }
- }
- else
- {
- ifrnd 128
- {
- ifrnd 128
- {
- ifrnd 128
- globalsound JIBBED_ACTOR11
- else
- globalsound JIBBED_ACTOR13
- }
- else
- {
- ifrnd 128
- globalsound JIBBED_ACTOR3
- else
- globalsound JIBBED_ACTOR8
- }
- }
- else
- {
- ifrnd 128
- {
- ifrnd 128
- globalsound JIBBED_ACTOR6
- else
- globalsound JIBBED_ACTOR4
- }
- else
- {
- ifrnd 128
- {
- ifrnd 128
- globalsound JIBBED_ACTOR10
- else
- globalsound JIBBED_ACTOR15
-
- }
- else
- globalsound JIBBED_ACTOR7
- }
- }
- }
- }
- ends
-
-
- state standard_jibs
- guts JIBS2 1
- guts JIBS3 2
- guts JIBS4 3
- guts JIBS5 2
- guts JIBS6 3
- ifrnd 6
- {
- guts JIBS1 1
- spawn BLOODPOOL
- } // a badly drawn spine
-
- state jib_sounds
- ends
-
- state genericshrunkcode
- ifcount 32
- {
- ifpdistl SQUISHABLEDISTANCE
- pstomp
- }
- else
- {
- sizeto MINXSTRETCH MINYSTRETCH
- spawn FRAMEEFFECT1
- }
- ends
-
- state genericgrowcode
- ifcount 32
- {
- guts JIBS4 24
- guts JIBS6 28
- addkills 1
- sound SQUISHED
- sound PIPEBOMB_EXPLODE
- hitradius 2048 60 70 80 90
- spawn BLOODPOOL
- spawn EXPLOSION2
- killit
- }
- else
- {
- ifactor COMMANDER
- sizeto 100 100
- else
- ifactor SHARK
- sizeto 84 84
- else
- sizeto MAXXSTRETCH MAXYSTRETCH
- break
- }
- ends
-
-
-
-
- action ASHARKCRUZING 0 8 5 1 24
- action ASHARKFLEE 0 8 5 1 10
- action ASHARKATACK 0 8 5 1 6
- action ASHARKSHRUNK 0 8 5 1 24
- action ASHARKGROW 0 8 5 1 24
- action ASHARKFROZEN 0 1 5 1 24
-
- move SHARKVELS 24
- move SHARKFASTVELS 72
- move SHARKFLEEVELS 40
-
- actor SHARK SHARKSTRENGTH ASHARKCRUZING SHARKVELS randomangle geth
- ifaction ASHARKSHRUNK
- {
- ifcount SHRUNKDONECOUNT
- action ASHARKCRUZING
- else ifcount SHRUNKCOUNT
- sizeto 60 60
- else
- state genericshrunkcode
- break
- }
- else
- ifaction ASHARKGROW
- {
- ifcount SHRUNKDONECOUNT
- action ASHARKCRUZING
- else
- ifcount SHRUNKCOUNT
- sizeto 24 24
- else
- state genericgrowcode
- }
- else
- ifaction ASHARKFROZEN
- {
- fall
-
- ifp pfacing
- ifpdistl FROZENQUICKKICKDIST
- pkick
-
- ifcount THAWTIME
- {
- action ASHARKFLEE
- getlastpal
- break
- }
- else
- ifcount FROZENDRIPTIME
- ifactioncount 26
- resetactioncount
-
- ifhitweapon
- {
- ifwasweapon FREEZEBLAST
- break
-
- lotsofglass 30
- sound GLASS_BREAKING
- addkills 1
- killit
- }
- break
- }
- else
- ifaction ASHARKFLEE
- {
- ifcount 16
- ifrnd 48
- {
- action ASHARKCRUZING
- move SHARKVELS randomangle geth
- }
- }
- else
- ifaction ASHARKCRUZING
- {
- ifcansee
- ifcount 48
- ifrnd 2
- ifcanshoottarget
- {
- action ASHARKATACK
- move SHARKFASTVELS faceplayerslow getv break
- }
- ifcount 32
- ifnotmoving
- {
- ifrnd 128
- move SHARKVELS randomangle geth
- else
- move SHARKFASTVELS randomangle geth
- }
- }
- else
- ifaction ASHARKATACK
- {
- ifcount 4
- {
- ifpdistl 1280
- {
- ifp palive ifcanshoottarget
- {
- sound DUKE_GRUNT
- palfrom 32 32
- addphealth SHARKBITESTRENGTH
- }
- action ASHARKFLEE
- move SHARKFLEEVELS fleeenemy
- }
- }
- else
- ifnotmoving
- {
- ifcount 32
- {
- action ASHARKCRUZING
- move SHARKVELS randomangle geth
- }
- }
- else
- ifcount 48
- ifrnd 2
- {
- action ASHARKCRUZING
- move SHARKFASTVELS randomangle geth
- }
- }
-
- ifhitweapon
- {
- ifdead
- {
- ifwasweapon GROWSPARK
- {
- move 0
- cstat 0
- action ASHARKGROW
- sound ACTOR_GROWING
- break
- }
- else
- ifwasweapon FREEZEBLAST
- {
- spritepal 1
- strength 0
- action ASHARKFROZEN
- sound SOMETHINGFROZE
- }
- else
- {
- sound SQUISHED
- guts JIBS6 5
- addkills 1
- killit
- }
- }
- else
- {
- ifwasweapon SHRINKSPARK
- {
- action ASHARKSHRUNK
- sound ACTOR_SHRINKING
- move 0
- break
- }
- else
- ifwasweapon GROWSPARK
- sound EXPANDERHIT
-
- move SHARKVELS randomangle geth
- }
- }
- enda
-
-
- action BLIMPWAITTORESPAWN
-
- state blimphitstate
- cstat 0
- spawn FIRSTGUNSPRITE
- spawn EXPLOSION2
-
- debris SCRAP1 40 // Weapons and ammo!
- debris SCRAP2 32
- debris SCRAP3 32
- debris SCRAP4 32
- debris SCRAP5 32
-
- sound PIPEBOMB_EXPLODE
- ifrespawn
- {
- action BLIMPWAITTORESPAWN
- count 0
- cstat 32768
- }
- else
- killit
- ends
-
- actor BLIMP 1
-
- ifaction BLIMPWAITTORESPAWN
- {
- ifcount BLIMPRESPAWNTIME
- {
- action 0
- cstat 0
- }
- break
- }
-
- ifhitweapon
- {
- ifwasweapon RADIUSEXPLOSION
- state blimphitstate
- ifwasweapon RPG
- state blimphitstate
- strength 1
- }
- enda
-
-
-
- state rats
- ifrnd 128
- spawn RAT
- ifrnd 128
- spawn RAT
- ifrnd 128
- spawn RAT
- ifrnd 128
- spawn RAT
- ifrnd 128
- spawn RAT
- ifrnd 128
- spawn RAT
- ifrnd 128
- spawn RAT
- ifrnd 128
- spawn RAT
- ends
-
- move RESPAWN_ACTOR_FLAG
- move MOUSEVELS 32
-
- action RUBCANDENT 1 1 1 1 1
-
- actor RUBBERCAN WEAK
- ifaction RUBCANDENT
- {
- ifactioncount 16
- {
- strength 0
- action ANULLACTION
- break
- }
- }
- else
- ifhitweapon
- {
- ifwasweapon RADIUSEXPLOSION
- {
- state rats
- ifrnd 48
- spawn BURNING
- debris SCRAP3 12
- killit
- }
- else
- action RUBCANDENT
- }
- enda
-
- state toughgalspeech
- ifrnd 64
- {
- ifnosounds
- soundonce TOUGHGALSND1
- }
- else
- ifrnd 64
- {
- ifnosounds
- soundonce TOUGHGALSND2
- }
- else
- ifrnd 64
- {
- ifnosounds
- soundonce TOUGHGALSND3
- }
- else
- ifnosounds
- soundonce TOUGHGALSND4
- ends
-
- state jibfood
- sound SQUISHED
- guts JIBS6 3
- killit
- ends
-
- state breakobject
- ifaction 0
- {
- action ANULLACTION
- cstator 257
- ifactor ROBOTMOUSE
- clipdist 64
- }
- else
- ifactor ROBOTMOUSE
- {
- ifdead
- {
- ifcount 32
- {
- globalsound MOUSEANNOY
- killit
- }
- break
- }
- ifcount 64 ifrnd 6
- {
- ifrnd 128
- move MOUSEVELS randomangle geth
- else
- {
- ifrnd 64
- soundonce HAPPYMOUSESND1
- else
- ifrnd 64
- soundonce HAPPYMOUSESND2
- else
- ifrnd 64
- soundonce HAPPYMOUSESND3
- else
- soundonce HAPPYMOUSESND4
- }
- resetcount
- }
- }
-
- ifhitweapon
- {
- ifdead
- {
- ifactor FOODOBJECT6
- state jibfood
- else
- ifactor FOODOBJECT11
- state jibfood
- else
- ifactor FOODOBJECT12
- state jibfood
- else
- ifactor FOODOBJECT13
- state jibfood
- else
- ifactor FOODOBJECT14
- state jibfood
- else
- ifactor FOODOBJECT15
- state jibfood
- else
- ifactor FOODOBJECT16
- state jibfood
- else
- ifactor FOODOBJECT17
- state jibfood
- else
- ifactor SKINNEDCHICKEN
- state jibfood
- else
- ifactor SHOPPINGCART
- {
- debris SCRAP1 5
- debris SCRAP2 5
- debris SCRAP3 5
- sound GLASS_HEAVYBREAK
- killit
- }
- else
- ifactor ROBOTDOG2
- {
- soundonce DEAD_DOG
- guts JIBS2 1
- guts JIBS3 2
- guts JIBS6 3
- killit
- }
- else
- ifactor FEATHEREDCHICKEN
- state jibfood
- else
- ifactor DOLPHIN1
- {
- guts JIBS2 1
- guts JIBS3 2
- guts JIBS4 3
- guts JIBS5 2
- state jibfood
- }
- else
- ifactor DOLPHIN2
- {
- guts JIBS2 1
- guts JIBS3 2
- guts JIBS4 3
- guts JIBS5 2
- state jibfood
- }
- else
- ifactor SNAKEP
- {
- guts JIBS2 1
- guts JIBS3 2
- guts JIBS4 3
- guts JIBS5 2
- state jibfood
- }
- else
- ifactor DONUTS
- {
- spritepal 7
- guts JIBS6 2
- killit
- }
- else
- ifactor DONUTS2
- {
- debris SCRAP1 1
- spritepal 7
- guts JIBS6 2
- killit
- }
- else
- ifactor MAILBAG
- {
- mail 30
- debris SCRAP3 5
- debris SCRAP4 3
- killit
- }
- else
- ifactor TEDDYBEAR
- {
- debris SCRAP3 5
- spritepal 1
- debris SCRAP3 6
- }
- else
- {
- ifrnd 128
- sound GLASS_BREAKING
- else
- sound GLASS_HEAVYBREAK
- }
-
- ifactor CLOCK
- {
- cactor BROKENCLOCK
- break
- }
- else
- ifactor JOLLYMEAL
- {
- spawn ATOMICHEALTH
- debris SCRAP3 1
- debris SCRAP4 2
- }
- else
- ifactor GUMBALLMACHINE
- {
- cactor GUMBALLMACHINEBROKE
- strength 1
- debris SCRAP4 2
- lotsofglass 10
- break
- }
- else
- ifactor GUMBALLMACHINEBROKE
- {
- debris SCRAP3 3
- debris SCRAP4 2
- lotsofglass 10
- }
- else
- ifactor DUKEBURGER
- {
- debris SCRAP3 14
- debris SCRAP1 13
- debris SCRAP4 12
- debris SCRAP2 12
- debris SCRAP5 11
- }
- else
- ifactor POLICELIGHTPOLE
- {
- debris SCRAP3 4
- debris SCRAP1 3
- debris SCRAP4 2
- debris SCRAP2 2
- debris SCRAP5 1
- }
- else
- ifactor TOPSECRET
- paper 10
- else
- ifactor GUNPOWDERBARREL
- {
- spawn EXPLOSION2
- sound PIPEBOMB_EXPLODE
- hitradius 2048 WEAKEST WEAK MEDIUMSTRENGTH TOUGH
- ifpdistl 2048
- wackplayer
- debris SCRAP1 10 // Weapons and ammo!
- debris SCRAP2 13
- debris SCRAP3 4
- debris SCRAP4 17
- debris SCRAP5 6
- }
- else
- ifactor FLOORBASKET
- {
- spawn PUKE
- debris SCRAP1 2
- debris SCRAP3 3
- debris SCRAP4 2
- }
- else
- ifactor ROBOTMOUSE
- {
- debris SCRAP2 10
- spritepal 1
- debris SCRAP3 4
- resetcount
- cstat 32768
- break
- }
- else
- ifactor ROBOTPIRATE
- {
- debris SCRAP2 10
- debris SCRAP1 5
- debris SCRAP3 3
- lotsofglass 10
- }
- else
- ifactor PIRATE1A
- {
- debris SCRAP2 10
- debris SCRAP1 5
- debris SCRAP3 3
- lotsofglass 10
- }
- else
- ifactor MAN
- {
- debris SCRAP2 10
- debris SCRAP1 5
- debris SCRAP3 3
- lotsofglass 10
- }
- else
- ifactor MAN2
- {
- debris SCRAP2 10
- debris SCRAP1 5
- debris SCRAP3 3
- lotsofglass 10
- }
- else
- ifactor PIRATE2A
- {
- debris SCRAP2 10
- debris SCRAP1 5
- debris SCRAP3 3
- lotsofglass 10
- }
- else
- ifactor PIRATE3A
- {
- debris SCRAP2 10
- debris SCRAP1 5
- debris SCRAP3 3
- lotsofglass 10
- }
- else
- ifactor PIRATE4A
- {
- debris SCRAP2 10
- debris SCRAP1 5
- debris SCRAP3 3
- lotsofglass 10
- }
- else
- ifactor PIRATE4A
- {
- debris SCRAP2 10
- debris SCRAP1 5
- debris SCRAP3 3
- lotsofglass 10
- }
- else
- ifactor PIRATE5A
- {
- debris SCRAP2 10
- debris SCRAP1 5
- debris SCRAP3 3
- lotsofglass 10
- }
- else
- ifactor PIRATE6A
- {
- debris SCRAP2 10
- debris SCRAP1 5
- debris SCRAP3 3
- lotsofglass 10
- }
- else
- {
- lotsofglass 10
- debris SCRAP4 3
- }
- killit
- }
- else
- ifactor DOLPHIN1
- {
- guts JIBS6 1
- soundonce DOLPHINSND
- ifstrength TOUGH
- {
- cactor DOLPHIN2
- sound SQUISHED
- }
- }
- else
- ifactor DOLPHIN2
- {
- guts JIBS6 1
- soundonce DOLPHINSND
- }
- else
- ifactor ROBOTDOG2
- {
- guts JIBS6 1
- soundonce WHINING_DOG
- }
- }
- else
- {
- ifactor CLOCK
- nullop
- else
- ifactor TOPSECRET
- nullop
- else
- ifactor SKINNEDCHICKEN
- nullop
- else
- ifactor FEATHEREDCHICKEN
- nullop
- else
- ifactor FOODOBJECT2
- nullop
- else
- ifactor FOODOBJECT6
- nullop
- else
- ifactor DOLPHIN1
- nullop
- else
- ifactor DOLPHIN2
- nullop
- else
- fall
- }
-
-
- ends
-
- action ABURGERROTS 0 1 5
- useractor notenemy DUKEBURGER PIRATEGALSTRENGTH ABURGERROTS state breakobject enda
-
- useractor notenemy MOP WEAK state breakobject enda
-
- useractor notenemy BROOM WEAK state breakobject enda
-
- useractor notenemy WETFLOOR WEAK state breakobject enda
-
- useractor notenemy DESKLAMP WEAK state breakobject enda
-
- // useractor notenemy DUKECUTOUT WEAK state breakobject enda
-
- useractor notenemy HATRACK WEAK state breakobject enda
-
- useractor notenemy GUNPOWDERBARREL TOUGH state breakobject enda
-
- useractor notenemy COFFEEMACHINE WEAK state breakobject enda
-
- useractor notenemy TEDDYBEAR WEAK state breakobject enda
-
- useractor notenemy TOPSECRET WEAK state breakobject enda
-
- useractor notenemy ROBOTMOUSE ROBOTMOUSESTRENGTH state breakobject enda
-
- useractor notenemy MAN PIRATEGALSTRENGTH state breakobject enda
-
- useractor notenemy MAN2 PIRATEGALSTRENGTH state breakobject enda
-
- useractor notenemy WOMAN PIRATEGALSTRENGTH state breakobject enda
-
- useractor notenemy PIRATE1A PIRATEGALSTRENGTH state breakobject enda
-
- useractor notenemy PIRATE2A PIRATEGALSTRENGTH state breakobject enda
-
- useractor notenemy PIRATE3A PIRATEGALSTRENGTH state breakobject enda
-
- useractor notenemy PIRATE4A PIRATEGALSTRENGTH state breakobject enda
-
- useractor notenemy PIRATE5A PIRATEGALSTRENGTH state breakobject enda
-
- useractor notenemy PIRATE6A PIRATEGALSTRENGTH state breakobject enda
-
- useractor notenemy ROBOTPIRATE PIRATEGALSTRENGTH state breakobject enda
-
- useractor notenemy PIRATEHALF TOUGH state breakobject enda
-
- useractor notenemy CHESTOFGOLD WEAK state breakobject enda
-
- useractor notenemy ROBOTDOG PIRATEGALSTRENGTH state breakobject enda
-
- useractor notenemy ROBOTDOG2 TOUGH state breakobject enda
-
- useractor notenemy PLEASEWAIT state breakobject enda
-
- useractor notenemy FOODOBJECT1 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT2 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT3 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT4 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT5 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT6 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT7 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT8 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT9 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT10 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT11 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT12 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT13 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT14 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT15 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT16 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT17 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT18 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT19 WEAK state breakobject enda
-
- useractor notenemy FOODOBJECT20 WEAK state breakobject enda
-
- useractor notenemy JOLLYMEAL WEAK state breakobject enda
-
- useractor notenemy GUMBALLMACHINE WEAK state breakobject enda
-
- useractor notenemy GUMBALLMACHINEBROKE WEAK state breakobject enda
-
- useractor notenemy POLICELIGHTPOLE TOUGH state breakobject enda
-
- useractor notenemy CLOCK WEAK state breakobject enda
-
- useractor notenemy MAILBAG WEAK state breakobject enda
-
- useractor notenemy FEATHEREDCHICKEN WEAK state breakobject enda
-
- useractor notenemy SKINNEDCHICKEN WEAK state breakobject enda
-
- useractor notenemy HEADLAMP WEAK state breakobject enda
-
- useractor notenemy DOLPHIN1 DOLPHINSTRENGTH state breakobject enda
-
- useractor notenemy DOLPHIN2 DOLPHINSTRENGTH state breakobject enda
-
- useractor notenemy SNAKEP MEDIUMSTRENGTH state breakobject enda
-
- useractor notenemy DONUTS WEAK state breakobject enda
-
- useractor notenemy GAVALS WEAK state breakobject enda
-
- useractor notenemy GAVALS2 WEAK state breakobject enda
-
- useractor notenemy CUPS WEAK state breakobject enda
-
- useractor notenemy DONUTS2 WEAK state breakobject enda
-
- useractor notenemy FLOORBASKET WEAK state breakobject enda
-
- useractor notenemy METER WEAK state breakobject enda
-
- useractor notenemy DESKPHONE WEAK state breakobject enda
-
- useractor notenemy MACE WEAK state breakobject enda
-
- useractor notenemy SHOPPINGCART WEAK state breakobject enda
-
- useractor notenemy COFFEEMUG WEAK state breakobject enda
-
-
-
- state headhitstate
-
- // Unrem the following line to invoke screen tilting during
- // low player hitpoint damage.
-
- // wackplayer
-
- ends
-
-
- action EXPBARRELFRAME 0 2 1 1 15
- actor EXPLODINGBARREL 26
- fall
- ifaction EXPBARRELFRAME
- {
- ifactioncount 2
- {
- hitradius 1024 WEAKEST WEAK MEDIUMSTRENGTH TOUGH
- spawn EXPLOSION2
- debris SCRAP2 2
- sound PIPEBOMB_EXPLODE
- killit
- }
- break
- }
- ifsquished
- {
- debris SCRAP1 5
- killit
- break
- }
- ifhitweapon
- action EXPBARRELFRAME
- enda
-
- action BURNING_FLAME 0 12 1 1 2
- move BURNING_VELS
-
- state burningstate
-
- sleeptime 300
-
-
- ifspawnedby BURNING
- {
- ifgapzl 16
- break
- }
- else
- ifspawnedby BURNING2
- {
- ifgapzl 16
- break
- }
-
- ifpdistg 10240
- break
-
- ifcount 128
- {
- ifspawnedby TIRE
- {
- ifactioncount 512
- killit
- ifrnd 16
- sizeto 64 48
- }
- else
- {
- sizeto 8 8
- sizeto 8 8
- ifcount 192
- killit
- }
- }
- else
- {
- ifmove 0
- move BURNING_VELS
-
- sizeto 52 52
-
- ifp palive
- ifpdistl 844
- ifrnd 32
- ifcansee
- {
- soundonce DUKE_LONGTERM_PAIN
- addphealth -1
- palfrom 24 16
- }
- }
-
- ends
-
- actor BURNING WEAK BURNING_FLAME
- state burningstate
- enda
-
- actor BURNING2 WEAK BURNING_FLAME
- state burningstate
- enda
-
- action TOILETWATERFRAMES 0 4 1 1 1
- actor TOILETWATER 0 TOILETWATERFRAMES
- ifpdistl 8192
- {
- soundonce WATER_GURGLE
- ifspawnedby TOILET
- sizeto 34 34
- else
- {
- ifspawnedby WATERFOUNTAINBROKE
- sizeto 6 15
- else
- ifspawnedby TOILETWATER
- nullop
- else
- sizeto 24 32
- }
-
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifp pfacing
- ifactioncount 32
- ifphealthl MAXPLAYERHEALTH
- ifhitspace
- ifcansee
- {
- addphealth 1
- globalsound DUKE_DRINKING
- resetactioncount
- }
- }
- enda
-
- action WOODENHORSEFRAME 0 1 4
- action WOODENFALLFRAME 122 1 5
-
- actor HORSEONSIDE WEAKEST
- cactor WOODENHORSE
- action WOODENFALLFRAME
- enda
- actor WOODENHORSE WEAK WOODENHORSEFRAME
- fall
- ifhitweapon
- {
- ifdead
- {
- debris SCRAP1 4
- debris SCRAP2 3
- killit
- }
- else
- action WOODENFALLFRAME
- }
- enda
-
- state steamcode
- ifpdistl 6144
- soundonce STEAM_HISSING
-
- ifcount 20
- {
- resetcount
- ifp palive
- ifpdistl 1024
- {
- addphealth -1
- palfrom 16 16
- }
- }
- else
- {
- ifspawnedby STEAM
- break
- else
- ifspawnedby CEILINGSTEAM
- break
-
- sizeto 24 24
- }
- ends
-
- action STEAMFRAMES 0 5 1 1 1
- actor STEAM 0 STEAMFRAMES
- state steamcode
- enda
-
- actor CEILINGSTEAM 0 STEAMFRAMES
- state steamcode
- enda
-
- actor WATERBUBBLEMAKER 0 0 randomangle
- ifpdistl 3084
- ifrnd 24
- spawn WATERBUBBLE
- enda
-
- action BUBBLE
- action CRACKEDBUBBLE 1
- move BUBMOVE -10 -36
- move BUBMOVEFAST -10 -52
-
- actor WATERBUBBLE 0 BUBBLE BUBMOVE getv geth randomangle
-
- ifaction CRACKEDBUBBLE
- {
- ifinwater
- ifrnd 192
- killit
- ifactioncount 7
- killit
- }
- else
- {
- ifcount 4
- {
- ifrnd 192
- move BUBMOVE getv geth randomangle
- else
- move BUBMOVEFAST getv geth randomangle
- resetcount
-
- ifrnd 84
- sizeat 8 10
- else
- ifrnd 84
- sizeat 10 8
- else
- sizeat 9 9
- }
-
- ifonwater
- {
- iffloordistl 8
- action CRACKEDBUBBLE
- }
- else
- ifactioncount 40
- action CRACKEDBUBBLE
- }
- enda
-
-
- move SMOKEVEL 8 -16
- move ENGINE_SMOKE 64 -64
- move SMOKESHOOTOUT -192
- action SMOKEFRAMES 0 4 1 1 10
- actor SMALLSMOKE 0 SMOKEFRAMES
- ifmove 0
- {
- ifspawnedby RECON
- move SMOKESHOOTOUT geth
- else
- ifspawnedby SECTOREFFECTOR
- move ENGINE_SMOKE geth getv
- else
- move SMOKEVEL geth getv faceplayer
- ifspawnedby RPG
- cstat 2
- }
- ifpdistl 1596
- ifspawnedby RPG
- killit
- ifactioncount 4
- killit
- enda
-
- action BARREL_DENTING 2 2 1 1 6
- action BARREL_DENTED 1
- action BARREL_DENTED2 2
-
- move SPAWNED_BLOOD
-
- actor NUKEBARRELDENTED WEAK
- cactor NUKEBARREL
- action BARREL_DENTED
- enda
-
- actor NUKEBARRELLEAKED WEAK
- cactor NUKEBARREL
- action BARREL_DENTED2
- enda
-
- state random_ooz
- ifrnd 128
- spawn OOZ2
- else
- spawn OOZ
- ends
-
- actor NUKEBARREL MEDIUMSTRENGTH
- ifsquished
- {
- debris SCRAP1 32
- spawn BLOODPOOL
- state random_ooz
- killit
- }
- fall
- ifaction BARREL_DENTING
- {
- ifactioncount 2
- {
- debris SCRAP1 10
- ifrnd 2 spawn BLOODPOOL
- killit
- }
- }
- else
- ifhitweapon
- {
- ifdead
- {
- sound VENT_BUST
-
- ifrnd 128
- spawn BLOODPOOL
- action BARREL_DENTING
- }
- else
- {
- ifaction 0
- action BARREL_DENTED
- else
- ifaction BARREL_DENTED
- {
- action BARREL_DENTED2
- spawn BLOODPOOL
- }
- else
- ifaction BARREL_DENTED2
- action BARREL_DENTING
- }
- }
- enda
-
- state burningbarrelcode
- fall
- ifcount 32
- {
- resetcount
- ifp palive
- ifpdistl 1480
- ifp phigher
- {
- addphealth -1
- palfrom 16 16
- ifrnd 96
- sound DUKE_LONGTERM_PAIN
- }
- }
- ifhitweapon
- {
- sound VENT_BUST
- debris SCRAP1 10
- ifrnd 128
- spawn BURNING
- else
- spawn BURNING2
- killit
- }
- ends
-
- actor FIREBARREL
- state burningbarrelcode
- enda
- actor FIREVASE
- state burningbarrelcode
- enda
-
- action SHRINKERFRAMES 0 4 1 1 10
- actor SHRINKEREXPLOSION 0 SHRINKERFRAMES
- ifactioncount 4
- killit
- enda
-
- action EXPLOSION_FRAMES 0 20 1 1 4
- actor EXPLOSION2 1 EXPLOSION_FRAMES
- ifactioncount 20
- killit
- enda
-
- actor EXPLOSION2BOT 1 EXPLOSION_FRAMES
- ifactioncount 20
- killit
- enda
-
- action FFLAME_FR 0 16 1 1 1
- action FFLAME 0 1 1 1 1
-
- actor FLOORFLAME 0 FFLAME_FR
- ifaction FFLAME_FR
- {
- ifpdistl 1024
- hitradius 1024 WEAKEST WEAKEST WEAKEST WEAKEST
- ifactioncount 16
- action FFLAME
- }
- ifaction FFLAME
- ifrnd 4
- {
- action FFLAME_FR
- sound CAT_FIRE
- resetactioncount
- }
- enda
-
-
-
- action ASATNSPIN 0 5 1 1 4
- action ASATSHOOTING -10 3 5 1 40
- action ASATWAIT 0 1 5 1 1
- move TURRVEL
-
- actor ROTATEGUN ROTTURRETSTRENGTH
- // ASATSHOOTING TURRVEL faceplayer
-
- ifaction 0
- {
- action ASATSHOOTING
- move TURRVEL faceplayer
- }
- else
- ifaction ASATNSPIN
- {
- ifactioncount 32
- {
- action ASATWAIT
- move TURRVEL faceplayer
- }
- }
- else
- ifaction ASATSHOOTING
- {
- ifactioncount 12
- ifrnd 32
- {
- action ASATWAIT
- move 0
- }
- ifcount 32
- resetcount
- else
- ifcount 16
- {
- ifcount 17 nullop
- else
- {
- sound PRED_ATTACK
- shoot FIRELASER
- }
- }
- else
- ifcount 4
- {
- ifcount 5 nullop
- else
- {
- ifcansee
- ifcanshoottarget
- {
- sound PRED_ATTACK
- shoot FIRELASER
- }
- }
- }
- }
- else
- ifaction ASATWAIT
- {
- ifactioncount 64
- ifrnd 32
- ifp palive
- ifcansee
- {
- action ASATSHOOTING
- move TURRVEL faceplayer
- }
- }
- ifhitweapon
- {
- ifdead
- {
- addkills 1
- sound LASERTRIP_EXPLODE
- debris SCRAP1 15
- spawn EXPLOSION2
- killit
- }
- else
- {
- action ASATNSPIN
- debris SCRAP1 4
- }
- move 0
- }
- enda
-
- action RIP_F 0 8 1 1 1
- actor FORCERIPPLE 0 RIP_F
- ifactioncount 8
- killit
- enda
-
- action TRANSFOWARD 0 6 1 1 2
- action TRANSBACK 5 6 1 -1 2
- actor TRANSPORTERSTAR 0 TRANSFOWARD
- ifaction TRANSFOWARD
- {
- ifactioncount 6
- action TRANSBACK
- }
- else
- ifactioncount 6
- killit
- enda
-
- action BEAMFOWARD 0 4 1 1 9
- actor TRANSPORTERBEAM 0 BEAMFOWARD
- sizeto 32 64
- sizeto 32 64
- sizeto 32 64
- ifactioncount 4
- killit
- enda
-
- state getcode
- ifactor ATOMICHEALTH
- globalsound GETATOMICHEALTH
- else
- globalsound DUKE_GET
- palfrom 16 0 32
- ifrespawn
- {
- move RESPAWN_ACTOR_FLAG
- spawn RESPAWNMARKERRED
- cstat 32768
- }
- else
- killit
- ends
-
- state randgetweapsnds
- ifrnd 64
- globalsound DUKE_GETWEAPON1
- else
- ifrnd 96
- globalsound DUKE_GETWEAPON2
- else
- ifrnd 128
- globalsound DUKE_GETWEAPON3
- else
- ifrnd 140
- globalsound DUKE_GETWEAPON4
- else
- globalsound DUKE_GETWEAPON6
- ends
-
- state getweaponcode
-
- state randgetweapsnds
-
- palfrom 32 0 32
- ifgotweaponce 1
- break
- ifrespawn
- {
- move RESPAWN_ACTOR_FLAG
- spawn RESPAWNMARKERRED
- cstat 32768
- }
- else
- killit
- ends
-
-
- state respawnit
- ifcount RESPAWNITEMTIME
- {
- spawn TRANSPORTERSTAR
- move 0
- cstat 0
- sound TELEPORTER
- }
- ends
-
- state quikget
- ifactor ATOMICHEALTH
- globalsound GETATOMICHEALTH
- else
- globalsound DUKE_GET
- palfrom 16 0 32
- killit
- ends
-
- state quikweaponget
- state randgetweapsnds
- palfrom 32 0 32
- ifgotweaponce 1
- break
- killit
- ends
-
- actor STEROIDS
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk
- nullop
- else
- ifp palive
- ifcount 6
- ifpdistl RETRIEVEDISTANCE
- ifpinventory GET_STEROIDS STEROID_AMOUNT
- ifcanseetarget
- {
- addinventory GET_STEROIDS STEROID_AMOUNT
- quote 37
- ifspawnedby STEROIDS
- state getcode
- else
- state quikget
- }
- enda
-
- actor BOOTS
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk
- nullop
- else
- ifp palive
- ifcount 6
- ifpdistl RETRIEVEDISTANCE
- ifpinventory GET_BOOTS BOOT_AMOUNT
- ifcanseetarget
- {
- addinventory GET_BOOTS BOOT_AMOUNT
- quote 6
- ifspawnedby BOOTS
- state getcode
- else
- state quikget
- }
- enda
-
- actor HEATSENSOR
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk
- nullop
- else
- ifp palive
- ifcount 6
- ifpdistl RETRIEVEDISTANCE
- ifpinventory GET_HEATS HEAT_AMOUNT
- ifcanseetarget
- {
- addinventory GET_HEATS HEAT_AMOUNT
- quote 101
- ifspawnedby HEATSENSOR
- state getcode
- else
- state quikget
- }
- enda
-
- actor SHIELD
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifcount 6
- ifpdistl RETRIEVEDISTANCE
- ifpinventory GET_SHIELD SHIELD_AMOUNT
- ifcanseetarget
- {
- ifspawnedby PIGCOP
- {
- ifrnd 128
- addinventory GET_SHIELD PIG_SHIELD_AMOUNT1
- else
- addinventory GET_SHIELD PIG_SHIELD_AMOUNT2
- quote 104
- sound KICK_HIT
- palfrom 24 0 32
- killit
- }
- else
- addinventory GET_SHIELD SHIELD_AMOUNT
- quote 38
- ifspawnedby SHIELD
- state getcode
- else
- state quikget
- }
- enda
-
-
- actor AIRTANK
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifcount 6
- ifpdistl RETRIEVEDISTANCE
- ifpinventory GET_SCUBA SCUBA_AMOUNT
- ifcanseetarget
- {
- addinventory GET_SCUBA SCUBA_AMOUNT
- quote 39
- ifspawnedby AIRTANK
- state getcode
- else
- state quikget
- }
- enda
-
- action HOLODUKE_FRAMES 0 4 1 1 8
- actor HOLODUKE 0 HOLODUKE_FRAMES
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifcount 6
- ifpdistl RETRIEVEDISTANCE
- ifpinventory GET_HOLODUKE HOLODUKE_AMOUNT
- ifcanseetarget
- {
- addinventory GET_HOLODUKE HOLODUKE_AMOUNT
- quote 51
- ifspawnedby HOLODUKE
- state getcode
- else
- state quikget
- }
- enda
-
- actor JETPACK
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifpinventory GET_JETPACK JETPACK_AMOUNT
- ifcanseetarget
- {
- addinventory GET_JETPACK JETPACK_AMOUNT
- quote 41
- ifspawnedby JETPACK
- state getcode
- else
- state quikget
- }
- enda
-
- actor ACCESSCARD
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifcanseetarget
- {
- ifpinventory GET_ACCESS 0
- break
- addinventory GET_ACCESS 1
- quote 43
- state getcode
- }
- enda
-
- actor AMMO
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifcount 6
- ifpdistl RETRIEVEDISTANCE
- ifcanseetarget
- {
- addammo PISTOL_WEAPON PISTOLAMMOAMOUNT
- quote 65
- ifspawnedby AMMO
- state getcode
- else
- state quikget
- }
- enda
-
- actor FREEZEAMMO
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifcount 6
- ifpdistl RETRIEVEDISTANCE
- ifcanseetarget
- {
- addammo FREEZE_WEAPON FREEZEAMMOAMOUNT
- quote 66
- ifspawnedby FREEZEAMMO
- state getcode
- else
- state quikget
- }
- enda
-
- actor SHOTGUNAMMO
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifcount 6
- ifpdistl RETRIEVEDISTANCE
- ifcanseetarget
- {
- addammo SHOTGUN_WEAPON SHOTGUNAMMOAMOUNT
- quote 69
- ifspawnedby SHOTGUNAMMO
- state getcode
- else
- state quikget
- }
- enda
-
- actor AMMOLOTS
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifcount 6
- ifpdistl RETRIEVEDISTANCE
- ifcanseetarget
- {
- addammo PISTOL_WEAPON 48
- quote 65
- ifspawnedby AMMOLOTS
- state getcode
- else
- state quikget
- }
- enda
-
- actor CRYSTALAMMO
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifcanseetarget
- {
- addammo SHRINKER_WEAPON CRYSTALAMMOAMOUNT
- quote 78
- ifspawnedby CRYSTALAMMO
- state getcode
- else
- state quikget
- }
- enda
-
- actor GROWAMMO
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifcanseetarget
- {
- addammo GROW_WEAPON GROWCRYSTALAMMOAMOUNT
- quote 123
- ifspawnedby GROWAMMO
- state getcode
- else
- state quikget
- }
- enda
-
- actor BATTERYAMMO
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifcanseetarget
- {
- addammo CHAINGUN_WEAPON CHAINGUNAMMOAMOUNT
- quote 63
- ifspawnedby BATTERYAMMO
- state getcode
- else
- state quikget
- }
- enda
-
- actor DEVISTATORAMMO
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifcanseetarget
- {
- addammo DEVISTATOR_WEAPON DEVISTATORAMMOAMOUNT
- quote 14
- ifspawnedby DEVISTATORAMMO
- state getcode
- else
- state quikget
- }
- enda
-
- actor RPGAMMO
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifcanseetarget
- {
- addammo RPG_WEAPON RPGAMMOBOX
- quote 64
- ifspawnedby RPGAMMO
- state getcode
- else
- state quikget
- }
- enda
-
- actor HBOMBAMMO
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifcanseetarget
- {
- ifgotweaponce 0
- break
-
- addweapon HANDBOMB_WEAPON HANDBOMBBOX
- quote 55
- // addammo HANDBOMB_WEAPON HANDBOMBBOX
-
- ifspawnedby HBOMBAMMO
- state getweaponcode
- else
- state quikweaponget
- }
- enda
-
- actor RPGSPRITE
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifcanseetarget
- {
- ifgotweaponce 0
- break
-
- addweapon RPG_WEAPON RPGAMMOBOX
- quote 56
- ifspawnedby RPGSPRITE
- state getweaponcode
- else
- state quikweaponget
- }
- enda
-
- actor SHOTGUNSPRITE
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifcanseetarget
- {
- ifspawnedby PIGCOP
- {
- addweapon SHOTGUN_WEAPON 0
- ifrnd 64
- addammo SHOTGUN_WEAPON 4
- else ifrnd 64
- addammo SHOTGUN_WEAPON 3
- else ifrnd 64
- addammo SHOTGUN_WEAPON 2
- else
- addammo SHOTGUN_WEAPON 1
- }
- else
- {
- ifgotweaponce 0
- break
- addweapon SHOTGUN_WEAPON SHOTGUNAMMOAMOUNT
- quote 57
- }
-
- ifspawnedby SHOTGUNSPRITE
- state getweaponcode
- else
- state quikweaponget
- }
- enda
-
-
-
- actor SIXPAK
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifphealthl MAXPLAYERHEALTH
- ifcanseetarget
- {
- addphealth 30
- quote 62
- ifspawnedby SIXPAK
- state getcode
- else
- state quikget
- }
- enda
-
- actor COLA
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifphealthl MAXPLAYERHEALTH
- ifcanseetarget
- {
- addphealth 10
- quote 61
- ifspawnedby COLA
- state getcode
- else
- state quikget
- }
- enda
-
- actor ATOMICHEALTH
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifphealthl MAXPLAYERATOMICHEALTH
- ifcanseetarget
- {
- addphealth 50
- quote 19
- ifspawnedby ATOMICHEALTH
- state getcode
- else
- state quikget
- }
- enda
-
-
-
-
- actor FIRSTAID
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifpinventory GET_FIRSTAID FIRSTAID_AMOUNT
- ifcanseetarget
- {
- addinventory GET_FIRSTAID FIRSTAID_AMOUNT
- quote 3
-
- ifspawnedby FIRSTAID
- state getcode
- else
- state quikget
- }
- enda
-
-
- actor FIRSTGUNSPRITE
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifcanseetarget
- {
- ifgotweaponce 0
- break
- addweapon PISTOL_WEAPON 48
- ifspawnedby FIRSTGUNSPRITE
- state getweaponcode
- else
- state quikweaponget
- }
- enda
-
-
- actor TRIPBOMBSPRITE
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifcanseetarget
- {
- ifgotweaponce 0
- break
-
- addweapon TRIPBOMB_WEAPON 1
- quote 58
- ifspawnedby TRIPBOMBSPRITE
- state getweaponcode
- else
- state quikweaponget
- }
- enda
-
- actor CHAINGUNSPRITE
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifcanseetarget
- {
- ifgotweaponce 0
- break
-
- addweapon CHAINGUN_WEAPON 50
- quote 54
- ifspawnedby CHAINGUNSPRITE
- state getweaponcode
- else
- state quikweaponget
- }
- enda
-
-
-
- actor SHRINKERSPRITE
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifcanseetarget
- {
- ifgotweaponce 0
- break
- addweapon SHRINKER_WEAPON 10
- quote 60
- ifspawnedby SHRINKERSPRITE
- state getweaponcode
- else
- state quikweaponget
- }
- enda
-
- actor FREEZESPRITE
- fall
- ifmove RESPAWN_ACTOR_FLAG
- state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifcanseetarget
- {
- ifgotweaponce 0
- break
-
- addweapon FREEZE_WEAPON FREEZEAMMOAMOUNT
- quote 59
- ifspawnedby FREEZESPRITE
- state getweaponcode
- else
- state quikweaponget
- }
- enda
-
- actor DEVISTATORSPRITE
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else
- ifp pshrunk nullop
- else
- ifp palive
- ifpdistl RETRIEVEDISTANCE
- ifcount 6
- ifcanseetarget
- {
- ifgotweaponce 0
- break
- addweapon DEVISTATOR_WEAPON DEVISTATORAMMOAMOUNT
- quote 87
- ifspawnedby DEVISTATORSPRITE
- state getweaponcode
- else
- state quikweaponget
- }
- enda
-
- action FIRE_FRAMES -1 14 1 1 1
- move FIREVELS
-
- state firestate
-
- ifaction 0
- ifrnd 16
- {
- action FIRE_FRAMES
- cstator 128
- }
-
- sleeptime 300 // Never let it fall to sleep
-
- ifspawnedby FIRE
- {
- ifgapzl 16
- break
- }
- else
- ifspawnedby FIRE2
- {
- ifgapzl 16
- break
- }
-
- ifinwater
- killit
-
- ifp palive
- ifpdistl 844
- ifrnd 32
- ifcansee
- {
- soundonce DUKE_LONGTERM_PAIN
- addphealth -1
- palfrom 32 32
- }
-
- ifactor FIRE
- {
- ifspawnedby FIRE
- break
- }
- else
- ifactor FIRE2
- ifspawnedby FIRE2
- break
-
- iffloordistl 128
- {
- ifrnd 128
- {
- ifcount 84
- killit
- // This line(and the else below)
- // is not necessary, since actors
- // with zero x-size are automatically
- // deleted anyway!
- else
- ifcount 42
- sizeto 0 0
- else
- sizeto 32 32
- }
- }
- else
- killit
-
- ends
-
- useractor notenemy FIRE WEAK 0 FIREVELS state firestate enda
- useractor notenemy FIRE2 WEAK 0 FIREVELS state firestate enda
-
- actor FECES
- ifcount 24
- {
- ifpdistl RETRIEVEDISTANCE
- {
- ifrnd SWEARFREQUENCY
- soundonce DUKE_STEPONFECES
-
- sound STEPNIT
-
- spawn BLOODPOOL // Will be brown
- killit
- }
- }
- else
- sizeto 32 32
- enda
-
- state drop_ammo
- ifrnd SPAWNAMMOODDS
- spawn AMMO
- ends
-
- state drop_battery
- ifrnd SPAWNAMMOODDS
- spawn BATTERYAMMO
- ends
- state drop_sgshells
- ifrnd SPAWNAMMOODDS
- spawn SHOTGUNAMMO
- ends
- state drop_shotgun
- ifrnd SPAWNAMMOODDS
- spawn SHOTGUNSPRITE
- ends
- state drop_chaingun
- ifrnd SPAWNAMMOODDS
- {
- ifrnd 32
- spawn CHAINGUNSPRITE
- else
- spawn BATTERYAMMO
- }
- ends
-
-
- state random_wall_jibs
- ifrnd 96
- shoot BLOODSPLAT1
- ifrnd 96
- shoot BLOODSPLAT2
- ifrnd 96
- shoot BLOODSPLAT3
- ifrnd 96
- shoot BLOODSPLAT4
- ifrnd 96
- shoot BLOODSPLAT1
- ends
-
-
-
-
- action FEMSHRUNK
- action FEMFROZEN1 1
- action FEMGROW
- action FEMFROZEN2
- action FEMDANCE1 19 1 1 1 16
- action FEMDANCE3 19 1 1 1 26
- action FEMDANCE2 20 2 1 1 10
-
- action FEMANIMATESLOW 0 2 1 1 100
- action TOUGHGALANIM 0 5 1 1 25
- action FEMANIMATE
-
- state femcode
-
- ifactor NAKED1 nullop
- else
- ifactor FEM6 nullop
- else
- {
- fall
- ifactor BLOODYPOLE
- ifhitweapon
- ifdead
- {
- state standard_jibs
- killit
- }
- }
-
- ifaction FEMSHRUNK
- {
- ifcount SHRUNKDONECOUNT
- {
- action FEMANIMATE
- cstat 257
- }
- else
- ifcount SHRUNKCOUNT
- sizeto 40 40
- else
- state genericshrunkcode
- }
- else ifaction FEMGROW
- {
- ifcount 32
- {
- respawnhitag
- guts JIBS4 20
- guts JIBS6 20
- spritepal 6
- soundonce LADY_SCREAM
- ifactor NAKED1
- debris SCRAP3 4
- else
- ifactor PODFEM1
- debris SCRAP3 4
- sound SQUISHED
- killit
- }
- else
- sizeto MAXXSTRETCH MAXYSTRETCH
- }
-
- else
- ifaction FEMDANCE1
- {
- ifactioncount 2
- action FEMDANCE2
- }
- else
- ifaction FEMDANCE2
- {
- ifactioncount 8
- action FEMDANCE3
- }
- else
- ifaction FEMDANCE3
- {
- ifactioncount 2
- action FEMANIMATE
- }
- else
- ifaction FEMFROZEN1
- {
- ifcount THAWTIME
- {
- action FEMANIMATE
- getlastpal
- }
- else
- ifcount FROZENDRIPTIME
- {
- ifactioncount 26
- {
- spawn WATERDRIP
- resetactioncount
- }
- }
-
- ifhitweapon
- {
- ifwasweapon FREEZEBLAST
- {
- strength 0
- break
- }
- lotsofglass 30
- sound GLASS_BREAKING
- respawnhitag
- ifrnd 84
- spawn BLOODPOOL
- killit
- }
- else
- ifp pfacing
- ifpdistl FROZENQUICKKICKDIST
- pkick
- break
- }
- else ifaction FEMFROZEN2
- {
- ifcount THAWTIME
- {
- ifactor TOUGHGAL
- action TOUGHGALANIM
- else
- ifactor FEM10
- action FEMANIMATESLOW
- else
- action FEMANIMATE
-
- getlastpal
- }
- else
- ifcount FROZENDRIPTIME
- {
- ifactioncount 26
- {
- spawn WATERDRIP
- resetactioncount
- }
- }
-
- ifhitweapon
- {
- ifwasweapon FREEZEBLAST
- {
- strength 0
- break
- }
-
- lotsofglass 30
-
- sound GLASS_BREAKING
- ifrnd 84
- spawn BLOODPOOL
- respawnhitag
-
- ifrnd 128
- sound DUKE_HIT_STRIPPER1
- else
- sound DUKE_HIT_STRIPPER2
-
- killit
- }
- else
- ifp pfacing
- ifpdistl FROZENQUICKKICKDIST
- pkick
- break
- }
-
- ifhitweapon
- {
- ifdead
- {
- ifwasweapon GROWSPARK
- {
- cstat 0
- move 0
- sound ACTOR_GROWING
- action FEMGROW
- break
- }
- else ifwasweapon FREEZEBLAST
- {
- ifaction FEMSHRUNK
- break
-
- ifactor NAKED1
- action FEMFROZEN2
- else
- ifactor FEM5
- action FEMFROZEN2
- else
- ifactor FEM6
- action FEMFROZEN2
- else
- ifactor FEM8
- action FEMFROZEN2
- else
- ifactor FEM9
- action FEMFROZEN2
- else
- ifactor FEM10
- action FEMFROZEN2
- else
- ifactor TOUGHGAL
- action FEMFROZEN2
- else
- ifactor PODFEM1
- action FEMFROZEN2
- else
- action FEMFROZEN1
-
- move 0
- spritepal 1
- strength 0
-
- sound SOMETHINGFROZE
-
- break
- }
-
- ifrnd 128
- sound DUKE_HIT_STRIPPER1
- else
- sound DUKE_HIT_STRIPPER2
-
- respawnhitag
- state standard_jibs
- state random_wall_jibs
- spawn BLOODPOOL
-
- ifactor FEM1
- money 5
- else
- ifactor FEM2
- {
- money 7
- cactor BARBROKE
- cstat 0
- }
- else
- ifactor FEM3
- money 4
- else
- ifactor FEM7
- money 8
-
- ifactor FEM5
- {
- strength TOUGH
- cactor BLOODYPOLE
- }
- else ifactor FEM6
- {
- cstat 0
- cactor FEM6PAD
- }
- else
- ifactor FEM8
- {
- strength TOUGH
- cactor BLOODYPOLE
- }
- else
- {
- spritepal 6
- soundonce LADY_SCREAM
- ifactor NAKED1
- debris SCRAP3 18
- else
- ifactor PODFEM1
- debris SCRAP3 18
- killit
- }
- }
- else
- {
- ifwasweapon SHRINKSPARK
- {
- sound ACTOR_SHRINKING
- move 0
- action FEMSHRUNK
- cstat 0
- break
- }
- else
- ifwasweapon GROWSPARK
- sound EXPANDERHIT
- ifactor FEM8
- break
-
- ifactor TOUGHGAL
- state toughgalspeech
- else sound SQUISHED
-
- guts JIBS6 1
- }
- }
- ends
-
- state killme
- ifinwater nullop
- else
- ifp pfacing
- ifpdistl 1280
- ifhitspace
- soundonce KILLME
- ends
-
- state tipme
- ifp pfacing
- ifpdistl 1280
- ifhitspace
- {
- tip
- ifrnd 128
- soundonce DUKE_TIP1
- else
- soundonce DUKE_TIP2
- ifactor FEM1
- action FEMDANCE1
- }
- ends
-
- state toughgaltalk
- ifp pfacing
- ifpdistl 1280
- ifhitspace
- state toughgalspeech
- ends
-
- actor FEM1 TOUGH FEMANIMATE
- state tipme
- state femcode
- enda
- actor FEM2 TOUGH FEMANIMATE
- state tipme
- state femcode
- enda
- actor FEM3 TOUGH FEMANIMATE
- state tipme
- state femcode
- enda
- actor FEM4 TOUGH FEMANIMATE
- state femcode
- enda
- actor FEM5 TOUGH FEMANIMATE
- state killme
- state femcode
- enda
- actor FEM6 TOUGH FEMANIMATE
- state killme
- state femcode
- enda
- actor FEM7 TOUGH FEMANIMATE
- state tipme
- state femcode
- enda
- actor FEM8 TOUGH FEMANIMATE
- state femcode
- enda
- actor FEM9 TOUGH FEMANIMATE
- state femcode
- enda
- actor FEM10 TOUGH FEMANIMATESLOW
- state tipme
- state femcode
- enda
-
- actor TOUGHGAL MANWOMANSTRENGTH TOUGHGALANIM
- state toughgaltalk
- state femcode
- enda
-
- actor NAKED1 TOUGH FEMANIMATE
- state killme
- state femcode
- enda
- actor PODFEM1 TOUGH FEMANIMATE
- state killme
- state femcode
- enda
- actor BLOODYPOLE TOUGH
- state femcode
- enda
- actor STATUEFLASH
- fall
- ifcount 32
- cactor STATUE
- enda
- actor STATUE
- fall
- ifp pfacing
- ifpdistl 1280
- ifhitspace
- {
- cactor STATUEFLASH
- move 0
- }
- enda
-
- actor MIKE
- ifp pfacing
- ifpdistl 1280
- ifhitspace
- mikesnd
- enda
-
-
-
- state troop_body_jibs
- ifrnd 64
- guts HEADJIB1 1
- ifrnd 64
- guts LEGJIB1 2
- ifrnd 64
- guts ARMJIB1 1
- ifrnd 48
- spawn BLOODPOOL
- ends
-
- state liz_body_jibs
- ifrnd 64
- guts LIZMANHEAD1 1
- ifrnd 64
- guts LIZMANLEG1 2
- ifrnd 64
- guts LIZMANARM1 1
- ifrnd 48
- spawn BLOODPOOL
- ends
-
- action BLOODFRAMES 0 4 1 1 15
- actor BLOOD 0 BLOODFRAMES
- sizeto 72 72 sizeto 72 72 sizeto 72 72
- ifpdistg 3144 killit
- ifactioncount 4 killit
- enda
-
- action EGGOPEN1 1 1 1 1 4
- action EGGOPEN2 2 1 1 1 4
- action EGGOPEN3 2 1 1 1 4
- action EGGWAIT 0
- action EGGFROZEN 1
- action EGGGROW 1
- action EGGSHRUNK 1
-
- actor EGG TOUGH
- fall
- ifaction 0
- {
- ifcount 64
- {
- ifrnd 128
- {
- action EGGWAIT
- move 0
- }
- else
- {
- sound SLIM_HATCH
- action EGGOPEN1
- }
- }
- }
- else
- ifaction EGGOPEN1
- ifactioncount 4
- action EGGOPEN2
- else
- ifaction EGGOPEN2
- ifactioncount 4
- {
- spawn GREENSLIME
- action EGGOPEN3
- }
- else
- ifaction EGGGROW
- state genericgrowcode
- else
- ifaction EGGSHRUNK
- state genericshrunkcode
- else
- ifaction EGGFROZEN
- {
- ifcount THAWTIME
- {
- action 0
- getlastpal
- }
- else
- ifcount FROZENDRIPTIME
- {
- ifactioncount 26
- {
- spawn WATERDRIP
- resetactioncount
- }
- }
-
- ifhitweapon
- {
- ifwasweapon FREEZEBLAST
- {
- strength 0
- break
- }
- lotsofglass 30
-
- sound GLASS_BREAKING
- ifrnd 84
- spawn BLOODPOOL
-
- addkills 1
- killit
- }
-
- // ifp pducking
- ifp pfacing
- ifpdistl FROZENQUICKKICKDIST
- pkick
-
- break
- }
-
- ifhitweapon
- {
- ifdead
- {
- ifwasweapon FREEZEBLAST
- {
- sound SOMETHINGFROZE
- spritepal 1
- move 0
- action EGGFROZEN
- strength 0
- break
- }
- else
- ifwasweapon GROWSPARK
- {
- cstat 0
- move 0
- sound ACTOR_GROWING
- action EGGGROW
- break
- }
-
- addkills 1
-
- sound SQUISHED
-
- state standard_jibs
- killit
- }
- else
- ifwasweapon SHRINKSPARK
- {
- move 0
- sound ACTOR_SHRINKING
- action EGGSHRUNK
- break
- }
-
- ifwasweapon GROWSPARK
- sound EXPANDERHIT
- }
- else
- ifaction EGGWAIT
- {
- ifcount 512
- ifrnd 2
- {
- ifaction EGGSHRUNK
- break
- sound SLIM_HATCH
- action EGGOPEN1
- }
- }
-
- enda
-
- actor KNEE KNEE_WEAPON_STRENGTH enda
- actor SPIT SPIT_WEAPON_STRENGTH enda
- actor CHAINGUN CHAINGUN_WEAPON_STRENGTH enda
- actor SHOTGUN SHOTGUN_WEAPON_STRENGTH enda
- actor FIRELASER FIRELASER_WEAPON_STRENGTH enda
- actor HEAVYHBOMB HANDBOMB_WEAPON_STRENGTH enda
- actor BOUNCEMINE BOUNCEMINE_WEAPON_STRENGTH enda
- actor MORTER MORTER_WEAPON_STRENGTH enda
- actor SHRINKSPARK SHRINKER_WEAPON_STRENGTH enda
-
- actor GROWSPARK GROWSPARK_WEAPON_STRENGTH
- ifcount 18
- killit
- else
- ifcount 9
- {
- sizeto 0 0
- sizeto 0 0
- sizeto 0 0
- sizeto 0 0
- }
- else
- {
- sizeto 28 28
- sizeto 28 28
- sizeto 28 28
- sizeto 28 28
- }
- enda
-
- actor RPG RPG_WEAPON_STRENGTH enda
- actor FREEZEBLAST FREEZETHROWER_WEAPON_STRENGTH enda
- actor DEVISTATORBLAST FREEZETHROWER_WEAPON_STRENGTH enda
- actor COOLEXPLOSION1 COOL_EXPLOSION_STRENGTH enda
- actor TRIPBOMB TRIPBOMB_STRENGTH enda
-
- action WEAP2FRAMES 0 4 1 1 6
- actor SHOTSPARK1 PISTOL_WEAPON_STRENGTH WEAP2FRAMES
- ifdead
- killit
- ifactioncount 4
- killit
- else
- {
- ifactioncount 3
- {
- ifinwater
- spawn WATERBUBBLE
- }
- else
- ifcount 2 nullop
- else
- ifonwater
- spawn WATERSPLASH2
- }
- enda
-
- state standard_pjibs
- guts JIBS1 1
- guts JIBS3 2
- guts JIBS4 1
- guts JIBS5 1
- guts JIBS6 2
- guts DUKETORSO 1
- guts DUKELEG 2
- guts DUKEGUN 1
- ifrnd 16 money 1
- ends
-
- move DUKENOTMOVING
- state handle_dead_dukes
- fall
- ifmove 0 // 1st time initializiation...
- {
- ifrnd 128
- cstat 4
- else
- cstat 0
- move DUKENOTMOVING
- }
-
- ifsquished
- {
- sound SQUISHED
- state random_ooz
- killit
- }
- else
- ifcount 1024
- ifpdistg 4096
- killit
- else
- {
- strength 0
- ifhitweapon
- ifwasweapon RADIUSEXPLOSION
- {
- state standard_jibs
- killit
- }
- }
- ends
-
- action PLYINGFRAMES 0 1 0 1 1
- actor DUKELYINGDEAD 0 PLYINGFRAMES
- state handle_dead_dukes
- enda
-
- action PGROWING 0
- action PSTAND 0 1 5 1 1
- action PEXPLODE 106 5 1 1 10
- action PEXPLODEAD 113 1 1
- action PJPHOUVER 15 1 5 1
- action PWALK 20 4 5 1 16
- action PRUN 20 4 5 1 10
- action PWALKBACK 45 4 5 -1 16
- action PRUNBACK 45 4 5 -1 10
- action PJUMPING 50 4 5 1 30
- action PFALLING 65 1 5
- action PDUCKING 86 1 5
- action PCRAWLING 86 3 5 1 20
- action PAKICKING 40 2 5 1 25
- action PFLINTCHING 106 1 1 1 10
- action PTHROWNBACK 106 5 1 1 18
- action PFROZEN 20 1 5
- action PLYINGDEAD 113 1 1
-
- action PSWIMMINGGO 375 1 5 1 10
- action PSWIMMING 375 4 5 1 13
- action PSWIMMINGWAIT 395 1 5 1 13
- action PTREDWATER 395 2 5 1 17
-
- move PSTOPED
- move PSHRINKING // used as a var only
-
- state check_pstandard
- ifp pwalking
- action PWALK
- else
- ifp pkicking
- action PAKICKING
- else
- ifp pwalkingback
- action PWALKBACK
- else
- ifp prunning
- action PRUN
- else
- ifp prunningback
- action PRUNBACK
- else
- ifp pjumping
- action PJUMPING
- else
- ifp pducking
- action PDUCKING
- ends
-
-
-
- move PGROWINGPOP // Used only as a variable
-
- actor APLAYER MAXPLAYERHEALTH PSTAND 0 0
-
- ifaction 0
- action PSTAND
-
- ifaction PFROZEN
- {
- cstat 257
-
- fall
-
- palfrom 16 0 0 24
-
- ifmove 0
- {
- ifhitweapon
- {
- ifwasweapon FREEZEBLAST
- break
- lotsofglass 60
- ifrnd 84
- spawn BLOODPOOL
-
- sound GLASS_BREAKING
- spawn ATOMICHEALTH
-
- getlastpal
-
- move 1
- break
- }
- }
- else
- {
- cstat 32768
- quote 13
- ifhitspace
- {
- action PSTAND
- resetplayer
- }
- break
- }
-
- ifactioncount THAWTIME
- {
- getlastpal
- strength 1
- move 0
- action PSTAND
- }
- else
- ifactioncount FROZENDRIPTIME
- {
- ifrnd 32
- spawn WATERDRIP
- }
-
- ifp pfacing // assumes another other player (multiplayer)
- ifpdistl FROZENQUICKKICKDIST
- pkick
-
- break
- }
-
- ifdead
- {
- ifaction PGROWING
- {
- ifmove PGROWINGPOP
- {
- quote 13
- ifhitspace
- {
- action 0
- resetplayer
- }
- break
- }
- else
- {
- ifcount 32
- {
- sound SQUISHED
- palfrom 48 64
-
- state standard_pjibs
-
- guts JIBS4 20
- guts JIBS6 20
- move PGROWINGPOP
- cstat 32768
- tossweapon
-
- hitradius 2048 60 70 80 90
-
- }
- else
- sizeto MAXXSTRETCH MAXYSTRETCH
- }
- break
- }
-
- ifsquished
- palfrom 32 63 63 63
- else
- fall
-
- ifactioncount 7
- move 0
- else
- ifactioncount 6
- {
- ifmultiplayer nullop
- else
- {
- ifrnd 32
- sound DUKE_KILLED5
- else
- ifrnd 32
- sound DUKE_KILLED3
- else
- ifrnd 32
- sound DUKE_KILLED1
- else
- ifrnd 32
- sound DUKE_KILLED2
- }
- }
-
- ifaction PLYINGDEAD
- {
- ifactioncount 3
- move PSTOPED
- quote 13
- ifhitspace
- {
- action PSTAND
- spawn DUKELYINGDEAD
- resetplayer
- }
- break
- }
-
- ifaction PTHROWNBACK
- {
- ifactioncount 5
- {
- spawn BLOODPOOL
- action PLYINGDEAD
- }
- else
- ifactioncount 1
- move 0
- break
- }
-
- ifaction PEXPLODEAD
- {
- quote 13
- ifhitspace
- {
- resetplayer
- action PSTAND
- }
- break
- }
- ifaction PEXPLODE
- {
- ifactioncount 5
- {
- action PEXPLODEAD
- spawn BLOODPOOL
- }
- break
- }
-
- ifp pshrunk
- {
- state standard_pjibs
- spawn BLOODPOOL
-
- sound SQUISHED
- sound DUKE_DEAD
-
- cstat 32768 // Hide the sprite
-
- action PLYINGDEAD
- }
- else
- {
- ifinwater
- {
- action PLYINGDEAD
- spawn WATERBUBBLE
- spawn WATERBUBBLE
- }
- else
- {
- action PEXPLODE
- state standard_pjibs
- cstat 32768
- sound SQUISHED
- sound DUKE_DEAD
- }
- }
-
- tossweapon
-
- break
- }
-
- ifsquished
- {
- strength -1
- sound SQUISHED
- state random_ooz
- break
- }
-
- ifp ponsteroids
- {
- ifp pstanding nullop
- else
- spawn FRAMEEFFECT1
- }
-
- ifmove PSHRINKING
- {
- ifcount 32
- {
- ifcount SHRUNKDONECOUNT
- {
- move 0
- cstat 257
- }
- else
- ifcount SHRUNKCOUNT
- {
- sizeto 42 36
- ifgapzl 24
- {
- strength 0
- sound SQUISHED
- palfrom 48 64
- break
- }
- }
- else
- ifp ponsteroids
- count SHRUNKCOUNT
- }
- else
- {
- ifp ponsteroids
- count SHRUNKCOUNT
- else
- {
- sizeto 8 9
- spawn FRAMEEFFECT1
- }
- }
- }
- else ifhitweapon
- {
- ifdead
- {
- ifmultiplayer
- sound DUKE_KILLED4
-
- ifwasweapon GROWSPARK
- {
- palfrom 48 48
- action PGROWING
- count 0
- move 0
- sound ACTOR_GROWING
- cstat 0
- break
- }
- }
- else
- {
- ifmultiplayer
- {
- ifphealthl YELLHURTSOUNDSTRENGTHMP
- {
- ifrnd 64
- sound DUKE_LONGTERM_PAIN2
- else
- ifrnd 64
- sound DUKE_LONGTERM_PAIN3
- else
- ifrnd 64
- sound DUKE_LONGTERM_PAIN4
- else
- sound DUKE_DEAD
- }
- else
- {
- ifrnd 64
- sound DUKE_LONGTERM_PAIN5
- else ifrnd 64
- sound DUKE_LONGTERM_PAIN6
- else ifrnd 64
- sound DUKE_LONGTERM_PAIN7
- else
- sound DUKE_LONGTERM_PAIN8
- }
- }
- else
- {
- ifphealthl YELLHURTSOUNDSTRENGTH
- {
- ifrnd 74
- sound DUKE_LONGTERM_PAIN2
- else
- ifrnd 8
- sound DUKE_LONGTERM_PAIN3
- else
- sound DUKE_LONGTERM_PAIN4
- }
- ifrnd 128
- sound DUKE_LONGTERM_PAIN
- }
- }
- ifstrength TOUGH
- {
- state headhitstate
- sound DUKE_GRUNT
- ifp pstanding
- action PFLINTCHING
- }
-
- ifwasweapon RPG
- {
- ifrnd 32
- spawn BLOOD
- ifdead
- state standard_pjibs
- palfrom 48 52
- break
- }
- ifwasweapon RADIUSEXPLOSION
- {
- ifrnd 32
- spawn BLOOD
- ifdead
- state standard_pjibs
- palfrom 48 52
- break
- }
- ifwasweapon FIREEXT
- {
- ifrnd 32
- spawn BLOOD
- ifdead
- state standard_pjibs
- palfrom 48 52
- break
- }
- ifwasweapon GROWSPARK
- {
- palfrom 48 52
- sound EXPANDERHIT
- break
- }
- ifwasweapon SHRINKSPARK
- {
- palfrom 48 0 48
- move PSHRINKING // used as a var only.
- sound ACTOR_SHRINKING
- cstat 0
- break
- }
- ifwasweapon SHOTSPARK1
- palfrom 24 48
- ifwasweapon FREEZEBLAST
- {
- palfrom 48 0 0 48
- ifdead
- {
- sound SOMETHINGFROZE
- spritepal 1
- move 0
- action PFROZEN
- break
- }
- }
- ifwasweapon COOLEXPLOSION1
- palfrom 48 48 0 48
- ifwasweapon KNEE
- palfrom 16 32
- ifwasweapon FIRELASER
- palfrom 32 32
-
- ifdead
- {
- action PTHROWNBACK
- tossweapon
- }
-
- state random_wall_jibs
-
- break
- }
-
- ifaction PFLINTCHING
- {
- ifactioncount 2
- action PSTAND
- break
- }
-
- ifinwater
- {
- ifaction PTREDWATER
- {
- ifp pwalking prunning
- action PSWIMMINGGO
- }
- else
- ifp pstanding pwalkingback prunningback
- action PTREDWATER
- else
- {
- ifaction PSWIMMING
- {
- ifrnd 4
- spawn WATERBUBBLE
- ifactioncount 4
- action PSWIMMINGWAIT
- }
- else
- ifaction PSWIMMINGWAIT
- {
- ifactioncount 2
- action PSWIMMINGGO
- }
- else
- ifaction PSWIMMINGGO
- {
- ifactioncount 2
- action PSWIMMING
- }
- else
- action PTREDWATER
- }
-
- ifrnd 4
- spawn WATERBUBBLE // For effect
-
- break
- }
- else ifp pjetpack
- {
- ifaction PJPHOUVER
- {
- ifactioncount 4
- resetactioncount
- }
- else
- action PJPHOUVER
- break
- }
- else
- {
- ifaction PTREDWATER
- action PSTAND
- ifaction PSWIMMING
- action PSTAND
- ifaction PSWIMMINGWAIT
- action PSTAND
- ifaction PSWIMMINGGO
- action PSTAND
- ifaction PJPHOUVER
- action PFALLING
- }
-
- ifaction PFALLING
- {
- ifp ponground
- action PSTAND
- else
- {
- ifp pfalling
- break
- else
- state check_pstandard
- }
- }
-
- ifaction PDUCKING
- {
- ifgapzl 48
- {
- ifp pwalking pwalkingback prunning prunningback
- action PCRAWLING
- }
- else ifp pducking
- {
- ifp pwalking pwalkingback prunning prunningback
- action PCRAWLING
- }
- else
- {
- ifp pstanding
- action PSTAND
- else
- state check_pstandard
- }
- }
-
- else ifaction PCRAWLING
- {
- ifgapzl 48
- {
- ifp pstanding
- action PCRAWLING
- }
- else
- ifp pducking
- {
- ifp pstanding
- action PDUCKING
- }
- else
- {
- ifp pstanding
- action PSTAND
- else
- state check_pstandard
- }
- }
- else
- ifgapzl 48
- action PDUCKING
-
- else
- ifaction PJUMPING
- {
- ifp ponground
- action PSTAND
- else
- ifactioncount 4
- ifp pfalling
- action PFALLING
- }
-
- ifp pfalling
- action PFALLING
- else
- ifaction PSTAND
- state check_pstandard
- else
- ifaction PAKICKING
- {
- ifactioncount 2
- action PSTAND
- break
- }
- else
- ifaction PWALK
- {
- ifp pfalling
- action PFALLING
- else
- ifp pstanding
- action PSTAND
- else
- ifp prunning
- action PRUN
- else
- ifp pwalkingback
- action PWALKBACK
- else
- ifp prunningback
- action PRUNBACK
- else
- ifp pjumping
- action PJUMPING
- else
- ifp pducking
- action PDUCKING
- }
-
- else
- ifaction PRUN
- {
- ifp pstanding
- action PSTAND
- else
- ifp pwalking
- action PWALK
- else
- ifp pwalkingback
- action PWALKBACK
- else
- ifp prunningback
- action PRUNBACK
- else
- ifp pjumping
- action PJUMPING
- else
- ifp pducking
- action PDUCKING
- }
-
- else
- ifaction PWALKBACK
- {
- ifp pstanding
- action PSTAND
- else
- ifp pwalking
- action PWALK
- else
- ifp prunning
- action PRUN
- else
- ifp prunningback
- action PRUNBACK
- else
- ifp pjumping
- action PJUMPING
- else
- ifp pducking
- action PDUCKING
- }
-
- else
- ifaction PRUNBACK
- {
- ifp pstanding
- action PSTAND
- else
- ifp pwalking
- action PWALK
- else
- ifp prunning
- action PRUN
- else
- ifp pwalkingback
- action PWALKBACK
- else
- ifp pjumping
- action PJUMPING
- else
- ifp pducking
- action PDUCKING
- }
- enda
-
-
-
-
-
- actor ORGANTIC TURRETSTRENGTH
- ifcount 48
- resetcount
- else
- {
- ifcount 32
- sizeto 32 32
- }
- else
- ifcount 16
- {
- sizeto 48 18
- ifpdistl 2048
- {
- sound TURR_ATTACK
- addphealth -2
- palfrom 32 16
- }
- }
- ifhitweapon
- {
- ifdead
- {
- addkills 1
- sound TURR_DYING
- guts JIBS5 10
- killit
- }
- sound TURR_PAIN
- break
- }
- ifrnd 1
- soundonce TURR_ROAM
- enda
-
- state rf
- ifrnd 128
- cstat 4
- else
- cstat 0
- ends
-
-
- //
- //
- // TROOP/LIZTROOP CODE
- //
- //
-
- action ATROOPSTAND 0 1 5 1 1
- action ATROOPGROW 0 1 5 1 1
- action ATROOPSTAYSTAND -2 1 5 1 1
- action ATROOPWALKING 0 4 5 1 12
- action ATROOPWALKINGBACK 15 4 5 -1 12
- action ATROOPRUNNING 0 4 5 1 8
- action ATROOPSHOOT 35 1 5 1 30
- action ATROOPJETPACK 40 1 5 1 1
- action ATROOPJETPACKILL 40 2 5 1 50
- action ATROOPFLINTCH 50 1 1 1 6
- action ATROOPDYING 50 5 1 1 16
- action ATROOPDEAD 54
- action ATROOPPLAYDEAD 54
- action ATROOPSUFFERDEAD 58 2 1 -4 24
- action ATROOPSUFFERING 59 2 1 1 21
- action ATROOPDUCK 64 1 5 1 3
- action ATROOPDUCKSHOOT 64 2 5 1 25
- action ATROOPABOUTHIDE 74 1 1 1 25
- action ATROOPHIDE 79 1 1 1 25
- action ATROOPREAPPEAR 74 1 1 1 25
- action ATROOPFROZEN 0 1 5
-
- move TROOPWALKVELS 72
- move TROOPWALKVELSBACK -72
- move TROOPJETPACKVELS 64 -84
- move TROOPJETPACKILLVELS 192 -38
- move TROOPRUNVELS 108
- move TROOPSTOPPED
- move DONTGETUP
- move SHRUNKVELS 32
-
- ai AITROOPSEEKENEMY ATROOPWALKING TROOPWALKVELS seekplayer
- ai AITROOPSEEKPLAYER ATROOPWALKING TROOPWALKVELS seekplayer
- ai AITROOPFLEEING ATROOPWALKING TROOPWALKVELS fleeenemy
- ai AITROOPFLEEINGBACK ATROOPWALKINGBACK TROOPWALKVELSBACK faceplayer
- ai AITROOPDODGE ATROOPWALKING TROOPRUNVELS dodgebullet
- ai AITROOPSHOOTING ATROOPSHOOT TROOPSTOPPED faceplayer
- ai AITROOPDUCKING ATROOPDUCK TROOPSTOPPED faceplayer
- ai AITROOPJETPACK ATROOPJETPACK TROOPJETPACKVELS seekplayer
- ai AITROOPSHRUNK ATROOPWALKING SHRUNKVELS fleeenemy
- ai AITROOPHIDE ATROOPABOUTHIDE TROOPSTOPPED faceplayer
- ai AITROOPGROW ATROOPGROW DONTGETUP faceplayerslow
-
- state troophidestate
- ifaction ATROOPREAPPEAR
- {
- ifactioncount 2
- {
- sound TELEPORTER
- ai AITROOPSHOOTING
- cstat 257
- }
- else
- {
- sizeto 41 40
- sizeto 41 40
- sizeto 41 40
- sizeto 41 40
- spawn FRAMEEFFECT1
- }
- }
- else
- ifaction ATROOPWALKING
- {
- ifpdistl 2448
- ifpdistg 1024
- {
- ifceilingdistl 48
- break
- ifp pfacing
- break
-
- ifgapzl 64 nullop
- else
- ifawayfromwall
- {
- spawn TRANSPORTERSTAR
- action ATROOPREAPPEAR
- move 0
- break
- }
- }
- }
- else
- ifaction ATROOPHIDE
- {
- ifactioncount 2
- {
- spawn TRANSPORTERSTAR
- sound TELEPORTER
- action ATROOPWALKING
- move TROOPWALKVELS faceplayer
- cstat 32768
- }
- else
- {
- sizeto 4 40
- sizeto 4 40
- sizeto 4 40
- sizeto 4 40
- spawn FRAMEEFFECT1
- }
- }
- else
- ifaction ATROOPABOUTHIDE
- ifactioncount 2
- {
- action ATROOPHIDE
- cstat 0
- }
- ends
-
-
- state troopgunnashoot
- ifp palive
- {
- ifpdistl 1024
- ai AITROOPSHOOTING
- else
- ifactornotstayput
- {
- ifactioncount 12
- ifrnd 16
- ifcanshoottarget
- {
- ifspritepal 21
- ifrnd 4
- ifpdistg 4096
- ai AITROOPHIDE
- else
- {
- ifpdistl 1100
- ai AITROOPFLEEING
- else
- {
- ifpdistl 4096
- ifcansee
- ifcanshoottarget
- ai AITROOPSHOOTING
- else
- {
- move TROOPRUNVELS seekplayer
- action ATROOPRUNNING
- }
- }
- }
- }
- }
- else
- ifcount 26
- ifrnd 32
- ai AITROOPSHOOTING
- }
- ends
-
- state troopseekstate
- state troopgunnashoot
- ifinwater
- {
- ai AITROOPJETPACK
- break
- }
- ifcansee
- {
- ifmove TROOPRUNVELS
- ifpdistl 1596
- ai AITROOPDUCKING
- ifp phigher
- {
- ifceilingdistl 128 nullop
- else
- ifactornotstayput
- ai AITROOPJETPACK
- break
- }
- else
- ifrnd 2
- {
- ifspritepal 21
- ifpdistg 1596
- {
- ai AITROOPHIDE
- break
- }
- ifbulletnear
- {
- ifrnd 128
- ai AITROOPDODGE
- else
- ai AITROOPDUCKING
- break
- }
- }
- }
- ifnotmoving
- {
- ifrnd 32
- operate
- else
- ifcount 32
- ifp palive
- ifcansee
- ifcanshoottarget
- ai AITROOPSHOOTING
- }
- ifrnd 1
- {
- ifrnd 128
- soundonce PRED_ROAM
- else
- soundonce PRED_ROAM2
- }
- ends
-
- state troopduckstate
- ifaction ATROOPDUCK
- {
- ifactioncount 8
- {
- ifp palive
- {
- ifrnd 128
- action ATROOPDUCKSHOOT
- }
- else
- ifmove DONTGETUP
- break
- else
- ai AITROOPSEEKPLAYER
- }
- }
- else
- ifaction ATROOPDUCKSHOOT
- {
- ifcount 64
- {
- ifmove DONTGETUP
- resetcount
- else
- {
- ifpdistl 1100
- ai AITROOPFLEEING
- else
- ai AITROOPSEEKPLAYER
- }
- }
- else
- ifactioncount 2
- {
- ifcanshoottarget
- {
- sound PRED_ATTACK
- resetactioncount
- shoot FIRELASER
- }
- else ai AITROOPSEEKPLAYER
- }
- }
- ends
-
- state troopshootstate
- ifactioncount 2
- {
- ifcanshoottarget
- {
- shoot FIRELASER
- sound PRED_ATTACK
- resetactioncount
- ifrnd 128
- ai AITROOPSEEKPLAYER
- ifcount 24
- {
- ifrnd 96
- ifpdistg 2048
- ai AITROOPSEEKPLAYER
- else
- {
- ifpdistg 1596
- ai AITROOPFLEEING
- else
- ai AITROOPFLEEINGBACK
- }
- }
- }
- else
- ai AITROOPSEEKPLAYER
- }
- ends
-
- state troopfleestate
- ifactioncount 7
- {
- ifpdistg 3084
- {
- ai AITROOPSEEKPLAYER
- break
- }
- else
- ifrnd 32
- ifp palive
- ifcansee
- ifcanshoottarget
- {
- ifrnd 128
- ai AITROOPDUCKING
- else
- ai AITROOPSHOOTING
- break
- }
- }
- ifnotmoving
- {
- ifrnd 32
- operate
- else
- ifcount 32
- ifp palive
- ifcansee
- ifcanshoottarget
- {
- ifrnd 128
- ai AITROOPSHOOTING
- else
- ai AITROOPDUCKING
- }
- }
- ends
-
- state troopdying
- iffloordistl 32
- {
- ifactioncount 5
- {
- cstat 0
- iffloordistl 8
- sound THUD
- ifrnd 64
- spawn BLOODPOOL
- state rf
- strength 0
- move TROOPSTOPPED
- action ATROOPDEAD
- }
- break
- }
- else
- {
- state rf
- move 0
- action ATROOPDYING
- }
- ends
-
- state checktroophit
- ifaction ATROOPSUFFERING
- {
- stopsound LIZARD_BEG
- sound PRED_DYING
- cstat 0
- strength 0
- action ATROOPSUFFERDEAD
- break
- }
- ifdead
- {
- ifwasweapon FREEZEBLAST
- {
- sound SOMETHINGFROZE
- spritepal 1
- move 0
- action ATROOPFROZEN
- strength 0
- break
- }
-
- state drop_ammo
- state random_wall_jibs
-
- ifwasweapon GROWSPARK
- {
- cstat 0
- sound ACTOR_GROWING
- ai AITROOPGROW
- break
- }
-
- addkills 1
-
- ifwasweapon RPG
- {
- sound SQUISHED
- state troop_body_jibs
- state standard_jibs
- killit
- }
- else
- ifwasweapon RADIUSEXPLOSION
- {
- sound SQUISHED
- state troop_body_jibs
- state standard_jibs
- killit
- }
- else
- {
- sound PRED_DYING
- ifrnd 32
- iffloordistl 32
- {
- sound LIZARD_BEG
- spawn BLOODPOOL
- strength 0
- move 0
- action ATROOPSUFFERING
- break
- }
- action ATROOPDYING
- break
- }
- }
- else
- {
- state random_wall_jibs
- sound PRED_PAIN
-
- ifwasweapon SHRINKSPARK
- {
- sound ACTOR_SHRINKING
- ai AITROOPSHRUNK
- }
- else
- ifwasweapon GROWSPARK
- sound EXPANDERHIT
- else
- iffloordistl 32
- ifrnd 96
- action ATROOPFLINTCH
- }
- ends
-
- state troopjetpackstate
- ifaction ATROOPJETPACKILL
- {
- ifcansee
- ifactioncount 2
- {
- resetactioncount
- sound PRED_ATTACK
- shoot FIRELASER
- }
-
- ifp phigher
- ai AITROOPJETPACK
- else
- ifinwater
- ai AITROOPJETPACK
- else
- ifcount 26
- iffloordistl 32
- ai AITROOPSEEKPLAYER
- }
- else
- ifcount 48
- ifcansee
- {
- action ATROOPJETPACKILL
- move TROOPJETPACKILLVELS
- seekplayer
- }
- ends
-
- state checksquished
- ifsquished
- {
- addkills 1
- sound SQUISHED
- state standard_jibs
- state random_ooz
- killit
- }
- ends
-
- state troopsufferingstate
- ifactioncount 2
- {
- ifrnd 16
- spawn WATERDRIP
- ifactioncount 14
- {
- stopsound LIZARD_BEG
- cstat 0
- strength 0
- action ATROOPSUFFERDEAD
- break
- }
- }
- ends
-
- state troopshrunkstate
- ifcount SHRUNKDONECOUNT
- ai AITROOPSEEKENEMY
- else
- ifcount SHRUNKCOUNT
- sizeto 48 40
- else
- state genericshrunkcode
- ends
-
-
- state troopcode fall
- ifinwater
- ifrnd 1
- spawn WATERBUBBLE
- ifaction ATROOPSTAND
- {
- ifrnd 192
- ai AITROOPSHOOTING
- else
- ai AITROOPSEEKPLAYER
- }
- else
- ifaction ATROOPFROZEN
- {
- ifcount THAWTIME
- {
- ai AITROOPSEEKENEMY
- getlastpal
- }
- else
- ifcount FROZENDRIPTIME
- {
- ifactioncount 26
- {
- spawn WATERDRIP
- resetactioncount
- }
- }
- ifhitweapon
- {
- ifwasweapon FREEZEBLAST
- {
- strength 0
- break
- }
- addkills 1
-
- ifrnd 84
- spawn BLOODPOOL
- lotsofglass 30
- sound GLASS_BREAKING
- killit
- }
- ifp pfacing
- ifpdistl FROZENQUICKKICKDIST
- pkick
- break
- }
- else ifaction ATROOPPLAYDEAD
- {
- ifhitweapon
- {
- ifwasweapon RADIUSEXPLOSION
- {
- sound SQUISHED
- state troop_body_jibs
- state standard_jibs
- killit
- }
- break
- }
- else
- state checksquished
-
- ifcount PLAYDEADTIME
- {
- addkills -1
- soundonce PRED_ROAM
- cstat 257
- strength 1
- ai AITROOPSHOOTING
- }
- else
- ifp pfacing
- resetcount
-
- break
- }
- else
- ifaction ATROOPDEAD
- {
- strength 0
- ifrespawn
- ifcount RESPAWNACTORTIME
- {
- spawn TRANSPORTERSTAR
- cstat 257
- strength TROOPSTRENGTH
- ai AITROOPSEEKENEMY
- }
- ifhitweapon
- {
- ifwasweapon RADIUSEXPLOSION
- {
- sound SQUISHED
- state troop_body_jibs
- state standard_jibs
- killit
- }
- break
- }
- else
- state checksquished
- break
- }
- else
- ifaction ATROOPSUFFERDEAD
- {
- ifactioncount 2
- {
- ifrnd 64
- {
- resetcount
- action ATROOPPLAYDEAD
- }
- else
- {
- soundonce PRED_DYING
- action ATROOPDEAD
- }
- }
- }
- else
- ifaction ATROOPDYING
- {
- state troopdying
- break
- }
- else
- ifaction ATROOPSUFFERING
- {
- state troopsufferingstate
- ifhitweapon
- state checktroophit
- break
- }
- else
- ifaction ATROOPFLINTCH
- {
- ifactioncount 4
- ai AITROOPSEEKENEMY
- }
- else
- {
- ifai AITROOPSEEKPLAYER
- state troopseekstate
- else
- ifai AITROOPJETPACK
- {
- state troopjetpackstate
- ifinwater nullop
- else
- soundonce DUKE_JETPACK_IDLE
- }
- else
- ifai AITROOPSEEKENEMY
- state troopseekstate
- else
- ifai AITROOPSHOOTING
- state troopshootstate
- else
- ifai AITROOPFLEEING
- state troopfleestate
- else
- ifai AITROOPFLEEINGBACK
- state troopfleestate
- else
- ifai AITROOPDODGE
- state troopseekstate
- else
- ifai AITROOPDUCKING
- state troopduckstate
- else
- ifai AITROOPSHRUNK
- state troopshrunkstate
- else
- ifai AITROOPGROW
- state genericgrowcode
- else
- ifai AITROOPHIDE
- {
- state troophidestate
- break
- }
- }
-
- ifhitweapon
- state checktroophit
- else
- state checksquished
- ends
-
- state checktrooppalette
- ifai 0
- {
- ifspritepal 0
- nullop
- else
- ifspritepal 21
- addstrength TROOPSTRENGTH // Double the hitpoint vals
- }
- ends
-
-
- actor LIZTROOPJETPACK TROOPSTRENGTH
- state checktrooppalette
- ai AITROOPJETPACK
- cactor LIZTROOP
- enda
-
- actor LIZTROOPDUCKING TROOPSTRENGTH
- state checktrooppalette
- ai AITROOPDUCKING
- cactor LIZTROOP
- ifgapzl 48
- move DONTGETUP
- enda
-
- actor LIZTROOPSHOOT TROOPSTRENGTH ATROOPSTAND
- state checktrooppalette
- ai AITROOPSHOOTING
- cactor LIZTROOP
- enda
- actor LIZTROOPSTAYPUT TROOPSTRENGTH ATROOPSTAYSTAND
- state checktrooppalette
- ai AITROOPSEEKPLAYER
- cactor LIZTROOP
- enda
- actor LIZTROOPRUNNING TROOPSTRENGTH ATROOPSTAND
- state checktrooppalette
- ai AITROOPSEEKPLAYER
- cactor LIZTROOP
- enda
- actor LIZTROOPONTOILET TROOPSTRENGTH
- ifcount 24
- {
- sound FLUSH_TOILET
- operate
- ai AITROOPSEEKPLAYER
- cactor LIZTROOP
- }
- else
- ifcount 2
- nullop
- else
- state checktrooppalette
- enda
-
- actor LIZTROOPJUSTSIT TROOPSTRENGTH
- ifcount 30
- {
- operate
- ai AITROOPSEEKPLAYER
- cactor LIZTROOP
- }
- else
- ifcount 2
- nullop
- else
- state checktrooppalette
- enda
-
-
- actor LIZTROOP TROOPSTRENGTH ATROOPSTAND
- state checktrooppalette
- state troopcode
- enda
-
- action ALIZSTAND 0
- action ALIZWALKING 0 4 5 1 15
- action ALIZRUNNING 0 4 5 1 11
- action ALIZTHINK 20 2 5 1 40
- action ALIZSCREAM 30 1 5 1 2
- action ALIZJUMP 45 3 5 1 20
- action ALIZFALL 55 1 5
- action ALIZSHOOTING 70 2 5 1 7
- action ALIZDYING 60 6 1 1 15
- action ALIZLYINGDEAD 65 1
- action ALIZFROZEN 0 1 5
-
- move LIZWALKVEL 72
- move LIZRUNVEL 192
- move LIZJUMPVEL 184
- move LIZSTOP
-
- ai AILIZGETENEMY ALIZWALKING LIZWALKVEL seekplayer
- ai AILIZDODGE ALIZRUNNING LIZRUNVEL dodgebullet
- ai AILIZCHARGEENEMY ALIZRUNNING LIZRUNVEL seekplayer
- ai AILIZFLEENEMY ALIZWALKING LIZWALKVEL fleeenemy
- ai AILIZSHOOTENEMY ALIZSHOOTING LIZSTOP faceplayer
- ai AILIZJUMPENEMY ALIZJUMP LIZJUMPVEL jumptoplayer
- ai AILIZTHINK ALIZTHINK LIZSTOP faceplayerslow
- ai AILIZSHRUNK ALIZWALKING SHRUNKVELS fleeenemy
- ai AILIZGROW ALIZSTAND LIZSTOP faceplayerslow
- ai AILIZSPIT ALIZSCREAM LIZSTOP faceplayerslow
- ai AILIZDYING ALIZDYING LIZSTOP faceplayer
-
- state lizseekstate
-
- ifactornotstayput
- {
- ifcansee
- ifp palive
- ifpdistl 2048
- ifcount 16
- ifcanshoottarget
- {
- ai AILIZSHOOTENEMY
- break
- }
- ifai AILIZCHARGEENEMY
- {
- ifcount 72
- ifcanshoottarget
- {
- ai AILIZSHOOTENEMY
- break
- }
- ifp phigher
- ifpdistg 2048
- ifrnd 6
- {
- ai AILIZJUMPENEMY
- break
- }
- }
- else
- ifpdistg 4096
- {
- ifrnd 92
- {
- ifcount 48
- ifcanshoottarget
- ai AILIZSHOOTENEMY
- }
- else
- ifcount 24
- {
- ai AILIZCHARGEENEMY
- break
- }
- }
-
- iffloordistl 16
- {
- ifcount 48
- ifnotmoving
- ifcansee
- {
- ai AILIZJUMPENEMY
- break
- }
- }
- else
- {
- ifpdistg 1280
- ai AILIZJUMPENEMY
- break
- }
-
- ifrnd 4
- ifnotmoving
- operate
- else
- ifrnd 1
- ifbulletnear
- {
- ifgapzl 128
- ai AILIZDODGE
- else
- ifactornotstayput
- {
- ifrnd 32
- ai AILIZJUMPENEMY
- else
- ai AILIZDODGE
- }
- }
- }
- else
- {
- ifactioncount 16
- {
- ifp palive
- ifrnd 32
- ifcansee
- ifcanshoottarget
- ai AILIZSHOOTENEMY
- }
- ifcount 16
- ifrnd 32
- move LIZWALKVEL randomangle geth
- }
-
- ends
-
- state lizshrunkstate
- ifcount SHRUNKDONECOUNT
- ai AILIZGETENEMY
- else
- ifcount SHRUNKCOUNT
- sizeto 48 40
- else
- state genericshrunkcode
- ends
-
- state lizfleestate
- ifcount 16
- {
- ifrnd 48
- ifp palive
- ifcansee
- ai AILIZSPIT
- }
- else
- {
- iffloordistl 16 nullop
- else
- ai AILIZGETENEMY
- break
- }
- ends
-
- state lizthinkstate
- ifrnd 8
- soundonce CAPT_ROAM
- ifactioncount 3
- {
- ifrnd 32
- ifp palive
- ifcansee
- ai AILIZSPIT
- else
- ifrnd 96
- ai AILIZGETENEMY
- }
- else
- ifactioncount 2
- ifrnd 1
- spawn FECES
- ifrnd 1
- ifbulletnear
- {
- ifgapzl 96
- ai AILIZDODGE
- else
- {
- ifrnd 128
- ai AILIZJUMPENEMY
- else
- ai AILIZDODGE
- }
- }
- ends
-
- state lizshootstate
- ifcount 20
- ifrnd 8
- {
- ifcansee
- ifpdistl 2048
- {
- ifrnd 128
- ai AILIZFLEENEMY
- break
- }
- ifrnd 80
- ai AILIZTHINK
- else
- ai AILIZGETENEMY
- }
- ifactioncount 2
- {
- ifcansee
- {
- ifcanshoottarget
- {
- sound CAPT_ATTACK
- shoot SHOTSPARK1
- resetactioncount
- }
- else
- ai AILIZTHINK
- }
- else
- ai AILIZGETENEMY
- }
- ends
-
- state checklizhit
- spawn BLOOD
- ifai AILIZSHRUNK
- {
- addkills 1
- sound SQUISHED
- state standard_jibs
- killit
- }
- ifdead
- {
- ifwasweapon FREEZEBLAST
- {
- sound SOMETHINGFROZE
- spritepal 1
- move 0
- action ALIZFROZEN
- strength 0
- break
- }
-
- state drop_chaingun
-
- ifwasweapon GROWSPARK
- {
- cstat 0
- sound ACTOR_GROWING
- ai AILIZGROW
- break
- }
-
- addkills 1
-
- ifwasweapon RPG
- {
- sound SQUISHED
- state liz_body_jibs
- state standard_jibs
- killit
- }
- else
- ifwasweapon RADIUSEXPLOSION
- {
- sound SQUISHED
- state liz_body_jibs
- state standard_jibs
- killit
- }
- else
- {
- state rf
- ai AILIZDYING
- ifrnd 64
- spawn BLOODPOOL
- }
- sound CAPT_DYING
- }
- else
- {
- sound CAPT_PAIN
- ifwasweapon SHRINKSPARK
- {
- sound ACTOR_SHRINKING
- ai AILIZSHRUNK
- break
- }
- ifwasweapon GROWSPARK
- sound EXPANDERHIT
-
- state random_wall_jibs
- ifp palive
- ifcansee
- ifcanshoottarget
- {
- ai AILIZSHOOTENEMY
- break
- }
- }
- ends
-
- state lizjumpstate
- ifaction ALIZFALL
- {
- iffloordistl 16
- ai AILIZGETENEMY
- }
- else
- ifactioncount 3
- action ALIZFALL
- ends
-
- state lizdyingstate
- ifaction ALIZLYINGDEAD
- {
- strength 0
- ifhitweapon
- ifwasweapon RADIUSEXPLOSION
- {
- sound SQUISHED
- state standard_jibs
- killit
- }
- ifcount RESPAWNACTORTIME
- ifrespawn
- {
- spawn TRANSPORTERSTAR
- cstat 257
- strength LIZSTRENGTH
- ai AILIZGETENEMY
- }
- }
- else
- ifai AILIZDYING
- ifactioncount 6
- {
- iffloordistl 8
- sound THUD
- move LIZSTOP
- action ALIZLYINGDEAD
- }
- ends
-
- state lizdodgestate
- ifcount 13
- ai AILIZGETENEMY
- ends
-
- actor LIZMANSTAYPUT LIZSTRENGTH ai AILIZGETENEMY cactor LIZMAN enda
- actor LIZMANSPITTING LIZSTRENGTH ai AILIZSPIT cactor LIZMAN enda
- actor LIZMANJUMP LIZSTRENGTH ai AILIZJUMPENEMY cactor LIZMAN enda
-
- state lizcode
- state checksquished
- ifai 0
- ai AILIZGETENEMY
- else
- ifaction ALIZLYINGDEAD
- {
- fall
- state lizdyingstate
- break
- }
- else
- ifaction ALIZFROZEN
- {
- ifcount THAWTIME
- {
- ai AILIZGETENEMY
- getlastpal
- }
- else
- ifcount FROZENDRIPTIME
- {
- ifactioncount 26
- {
- spawn WATERDRIP
- resetactioncount
- }
- }
-
- ifhitweapon
- {
- ifwasweapon FREEZEBLAST
- {
- strength 0
- break
- }
- addkills 1
-
- ifrnd 84
- spawn BLOODPOOL
- lotsofglass 30
- sound GLASS_BREAKING
- killit
- }
- ifp pfacing
- ifpdistl FROZENQUICKKICKDIST
- pkick
- break
- }
- else
- ifai AILIZJUMPENEMY
- state lizjumpstate
- else
- {
- fall
- ifai AILIZGETENEMY
- state lizseekstate
- else
- ifai AILIZCHARGEENEMY
- state lizseekstate
- else
- ifai AILIZDODGE
- state lizdodgestate
- else
- ifai AILIZSHOOTENEMY
- state lizshootstate
- else
- ifai AILIZFLEENEMY
- state lizfleestate
- else
- ifai AILIZTHINK
- state lizthinkstate
- else
- ifai AILIZSHRUNK
- state lizshrunkstate
- else
- ifai AILIZGROW
- state genericgrowcode
- else
- ifai AILIZDYING
- state lizdyingstate
- else
- ifai AILIZSPIT
- {
- ifcount 26
- ai AILIZGETENEMY
- else
- ifcount 18
- ifrnd 96
- {
- shoot SPIT
- sound LIZARD_SPIT
- }
- }
- }
-
- ifai AILIZSHRUNK
- break
- ifhitweapon
- state checklizhit
- ends
-
- actor LIZMAN LIZSTRENGTH
- fall
- state lizcode
- enda
-
-
-
-
-
-
- action DRONEFRAMES 0 1 7 1 1
- action DRONESCREAM 0 1 7 1 1
- move DRONERUNVELS 128 64
- move DRONERUNUPVELS 128 -64
- move DRONEBULLVELS 252 -64
- move DRONEBACKWARDS -64 -64
- move DRONERISE 32 -32
- move DRONESTOPPED -16
-
- ai AIDRONEGETE DRONESCREAM DRONERUNVELS faceplayerslow getv
- ai AIDRONEWAIT DRONEFRAMES DRONESTOPPED faceplayerslow
- ai AIDRONEGETUP DRONESCREAM DRONERUNUPVELS faceplayer getv
- ai AIDRONEPULLBACK DRONEFRAMES DRONEBACKWARDS faceplayerslow
- ai AIDRONEHIT DRONESCREAM DRONEBACKWARDS faceplayer
- ai AIDRONESHRUNK DRONEFRAMES SHRUNKVELS fleeenemy
- ai AIDRONEDODGE DRONEFRAMES DRONEBULLVELS dodgebullet geth
- ai AIDRONEDODGEUP DRONEFRAMES DRONERISE getv geth
-
- state dronedead
- addkills 1
- debris SCRAP1 8
- debris SCRAP2 4
- debris SCRAP3 7
- spawn EXPLOSION2
- sound RPG_EXPLODE
- hitradius 2048 15 20 25 30
- killit
- ends
-
- state checkdronehitstate
-
- ifdead state dronedead
- else ifsquished state dronedead
- else
- {
- sound DRON_PAIN
- ifbulletnear
- {
- ifceilingdistl 64
- ifrnd 48
- ai AIDRONEDODGE
- ai AIDRONEDODGEUP
- }
- else
- ai AIDRONEGETE
- }
- ends
-
- state droneshrunkstate
- ifcount 24
- killit
- else
- sizeto 1 1
- ends
-
- state checkdronenearplayer
-
- ifp palive
- ifpdistl 1596
- {
- ifcount 8
- {
- addkills 1
- sound DRON_ATTACK2
- debris SCRAP1 8
- debris SCRAP2 4
- debris SCRAP3 7
- spawn EXPLOSION2
- sound RPG_EXPLODE
- hitradius 2048 15 20 25 30
- killit
- }
- else
- ifcount 3 nullop
- else
- sound LASERTRIP_ARMING
- }
-
- ends
-
- state dronegetstate
- ifrnd 192
- {
- ifcansee
- {
- ifbulletnear
- {
- ai AIDRONEDODGE
- break
- }
- ifmove DRONEBULLVELS
- {
- ifcount 64
- ai AIDRONEPULLBACK
- else
- ifnotmoving
- ifcount 16
- ai AIDRONEPULLBACK
- }
- else
- ifcount 32
- {
- ifp phigher
- move DRONEBULLVELS geth getv
- else
- move DRONEBULLVELS geth
- }
- }
- else
- ifrnd 1
- operate
- }
- ends
-
- state dronedodgestate
- ifai AIDRONEDODGEUP
- {
- ifcount 8
- ai AIDRONEGETE
- else
- ifnotmoving
- ai AIDRONEGETE
- }
- else
- {
- ifcount 8
- ai AIDRONEGETE
- else
- ifnotmoving
- ai AIDRONEGETE
- }
- ends
-
- actor DRONE DRONESTRENGTH
- state checkdronenearplayer
-
- ifrnd 2
- fall
- else
- soundonce DRON_JETSND
-
- ifaction 0
- ai AIDRONEGETE
-
- else
- ifai AIDRONEWAIT
- {
- ifactioncount 4
- ifrnd 16
- ifcansee
- {
- sound DRON_ATTACK1
- ifp phigher
- ai AIDRONEGETUP
- else ai AIDRONEGETE
- }
- }
- else
- ifai AIDRONEGETE
- state dronegetstate
- else
- ifai AIDRONEGETUP
- state dronegetstate
- else
- ifai AIDRONEPULLBACK
- {
- ifcount 32
- ai AIDRONEWAIT
- }
- else
- ifai AIDRONEHIT
- {
- ifcount 8
- ai AIDRONEWAIT
- }
- else
- ifai AIDRONESHRUNK
- state droneshrunkstate
- else
- ifai AIDRONEDODGE
- state dronedodgestate
- else
- ifai AIDRONEDODGEUP
- state dronedodgestate
-
- ifhitweapon
- state checkdronehitstate
-
- ifrnd 1
- soundonce DRON_ROAM
-
- enda
-
-
-
- action AOCTAWALK 0 3 5 1 15
- action AOCTASTAND 0 1 5 1 15
- action AOCTASCRATCH 0 4 5 1 15
- action AOCTAHIT 30 1 1 1 10
- action AOCTASHOOT 20 1 5 1 10
- action AOCTADYING 30 8 1 1 17
- action AOCTADEAD 38 1 1 1 1
- action AOCTAFROZEN 0 1 5
-
- move OCTAWALKVELS 96 -30
- move OCTAUPVELS 96 -70
- move OCTASTOPPED 0 -30
- move OCTAINWATER 96 24
-
- ai AIOCTAGETENEMY AOCTAWALK OCTAWALKVELS seekplayer
- ai AIOCTASHOOTENEMY AOCTASHOOT OCTASTOPPED faceplayer
- ai AIOCTASCRATCHENEMY AOCTASCRATCH OCTASTOPPED faceplayerslow
- ai AIOCTAHIT AOCTAHIT OCTASTOPPED faceplayer
- ai AIOCTASHRUNK AOCTAWALK SHRUNKVELS faceplayer
- ai AIOCTAGROW AOCTASTAND OCTASTOPPED faceplayerslow
- ai AIOCTADYING AOCTADYING OCTASTOPPED faceplayer
-
- state octagetenemystate
-
- ifcansee
- {
- ifactioncount 32
- {
- ifrnd 48
- ifcanshoottarget
- {
- sound OCTA_ATTACK1
- ai AIOCTASHOOTENEMY
- break
- }
- }
- else
- ifpdistl 1280
- ai AIOCTASCRATCHENEMY
- }
-
- ends
-
- state octascratchenemystate
- ifpdistg 1280
- ai AIOCTAGETENEMY
- else
- ifcount 32
- {
- resetcount
- sound OCTA_ATTACK2
- palfrom 8 32
- addphealth OCTASCRATCHINGPLAYER
- }
- ends
-
- state octashootenemystate
- ifcount 25
- {
- ifcount 27
- ai AIOCTAGETENEMY
- }
- else
- ifcount 24
- shoot COOLEXPLOSION1
- else
- ifactioncount 6
- resetactioncount
- ends
-
- state checkoctahitstate
- ifwasweapon SHRINKSPARK
- {
- sound ACTOR_SHRINKING
- ai AIOCTASHRUNK
- }
- else
- {
- ifdead
- {
- ifwasweapon FREEZEBLAST
- {
- sound SOMETHINGFROZE
- spritepal 1
- move 0
- action AOCTAFROZEN
- strength 0
- break
- }
-
- addkills 1
- ifwasweapon RPG
- {
- sound SQUISHED
- state standard_jibs
- killit
- }
- else
- ifwasweapon RADIUSEXPLOSION
- {
- sound SQUISHED
- state standard_jibs
- killit
- }
- else
- ifwasweapon GROWSPARK
- {
- cstat 0
- sound ACTOR_GROWING
- ai AIOCTAGROW
- break
- }
- else
- {
- state rf
- ai AIOCTADYING
- }
- sound OCTA_DYING
- }
- else
- {
- ifwasweapon RPG
- {
- sound OCTA_DYING
- addkills 1
- state standard_jibs
- killit
- }
- else
- ifwasweapon GROWSPARK
- sound EXPANDERHIT
-
- sound OCTA_PAIN
- spawn BLOOD
- ifrnd 64
- ai AIOCTAHIT
- }
- }
- state random_wall_jibs
- ends
-
- state octashrunkstate
- ifcount SHRUNKDONECOUNT
- ai AILIZGETENEMY
- else
- ifcount SHRUNKCOUNT
- sizeto 40 40
- else
- state genericshrunkcode
- ends
-
-
- state octadyingstate
- ifactioncount 8
- {
- ifrnd 64
- spawn BLOODPOOL
- move OCTASTOPPED
- action AOCTADEAD
- break
- }
- else
- ifactioncount 5 nullop
- else
- ifactioncount 4
- iffloordistl 8
- sound THUD
- ends
-
- actor OCTABRAINSTAYPUT OCTASTRENGTH
- ai AIOCTAGETENEMY
- cactor OCTABRAIN
- enda
-
- actor OCTABRAIN OCTASTRENGTH
- fall
- state checksquished
- ifai 0
- ai AIOCTAGETENEMY
- else
- ifaction AOCTADEAD
- {
- strength 0
- ifcount RESPAWNACTORTIME
- ifrespawn
- {
- addkills -1
- spawn TRANSPORTERSTAR
- cstat 257
- strength OCTASTRENGTH
- ai AIOCTAGETENEMY
- }
- ifhitweapon
- ifwasweapon RADIUSEXPLOSION
- {
- state standard_jibs
- killit
- }
- break
- }
- else ifaction AOCTAFROZEN
- {
- ifcount THAWTIME
- {
- ai AIOCTAGETENEMY
- getlastpal
- }
- else
- ifcount FROZENDRIPTIME
- {
- ifactioncount 26
- {
- spawn WATERDRIP
- resetactioncount
- }
- }
-
- ifhitweapon
- {
- addkills 1
- ifwasweapon FREEZEBLAST
- {
- strength 0
- break
- }
-
- lotsofglass 30
- ifrnd 84
- spawn BLOODPOOL
- sound GLASS_BREAKING
- killit
- }
- ifp pfacing
- ifpdistl FROZENQUICKKICKDIST
- pkick
- break
- }
- else
- {
- ifrnd 1
- soundonce OCTA_ROAM
-
- ifai AIOCTAGETENEMY
- state octagetenemystate
- else
- ifai AIOCTAHIT
- {
- ifcount 8
- ai AIOCTASHOOTENEMY
- }
- else
- ifai AIOCTADYING
- {
- state octadyingstate
- break
- }
- else
- ifai AIOCTASCRATCHENEMY
- state octascratchenemystate
- else
- ifai AIOCTASHOOTENEMY
- state octashootenemystate
- else
- ifai AIOCTASHRUNK
- {
- state octashrunkstate
- break
- }
- else
- ifai AIOCTAGROW
- state genericgrowcode
-
- ifmove OCTAUPVELS nullop
- else
- ifp phigher
- move OCTAUPVELS seekplayer
- else
- ifmove OCTAINWATER nullop
- else
- ifinwater
- move OCTAINWATER seekplayer
-
- ifhitweapon
- state checkoctahitstate
- }
- enda
-
- action APIGWALK 0 4 5 1 20
- action APIGRUN 0 4 5 1 11
- action APIGSHOOT 30 2 5 1 58
- action APIGCOCK 25 1 5 1 16
- action APIGSTAND 30 1 5 1 1
- action APIGDIVE 40 2 5 1 40
- action APIGDIVESHOOT 45 2 5 1 58
- action APIGDYING 55 5 1 1 15
- action APIGHIT 55 1 1 1 10
- action APIGDEAD 60 1 1 1 1
- action APIGFROZEN 0 1 5
- action APIGGROW 0
-
-
- move PIGWALKVELS 72
- move PIGRUNVELS 108
- move PIGSTOPPED
-
- ai AIPIGSEEKENEMY APIGWALK PIGWALKVELS seekplayer
- ai AIPIGSHOOTENEMY APIGSHOOT PIGSTOPPED faceplayer
- ai AIPIGFLEEENEMY APIGWALK PIGWALKVELS fleeenemy
- ai AIPIGSHOOT APIGSHOOT PIGSTOPPED faceplayer
- ai AIPIGDODGE APIGRUN PIGRUNVELS dodgebullet
- ai AIPIGCHARGE APIGRUN PIGRUNVELS seekplayer
- ai AIPIGDIVING APIGDIVE PIGSTOPPED faceplayer
- ai AIPIGDYING APIGDYING PIGSTOPPED faceplayer
- ai AIPIGSHRINK APIGWALK SHRUNKVELS fleeenemy
- ai AIPIGGROW APIGGROW PIGSTOPPED faceplayerslow
- ai AIPIGHIT APIGHIT PIGSTOPPED faceplayer
-
- state pigseekenemystate
-
- ifai AIPIGCHARGE
- {
- ifcansee
- ifpdistl 3084
- {
- ifnotmoving
- ai AIPIGSEEKENEMY
- else
- ai AIPIGDIVING
- }
- break
- }
- else iffloordistl 32
- {
- ifpdistg 4096
- {
- ifactornotstayput
- ai AIPIGCHARGE
- }
- ifrnd 8
- {
- ifbulletnear
- ai AIPIGDODGE
- }
- }
-
- ifrnd 128
- ifcansee
- {
- ifai AIPIGDODGE
- {
- ifcount 32
- ai AIPIGCHARGE
- break
- }
- iffloordistl 32
- {
- ifpdistl 1024
- ifp palive
- ifcanshoottarget
- {
- ai AIPIGSHOOTENEMY
- break
- }
- ifcount 48
- {
- ifrnd 8
- ifp palive
- ifcanshoottarget
- {
- ifrnd 192
- ai AIPIGSHOOTENEMY
- else
- ai AIPIGDIVING
- break
- }
- }
- }
- }
- ends
-
-
- state pigshootenemystate
- // ifcansee
- {
- ifcount 12 nullop
- else
- ifcount 11
- {
- ifcanshoottarget
- {
- sound PIG_ATTACK
- shoot SHOTGUN
- shoot SHOTGUN
- shoot SHOTGUN
- shoot SHOTGUN
- shoot SHOTGUN
- }
- else
- ai AIPIGSEEKENEMY
- }
- ifcount 25 nullop
- else
- ifcount 24
- {
- action APIGCOCK
- sound SHOTGUN_COCK
- }
- ifcount 48 nullop
- else
- ifcount 47
- {
- ifcanshoottarget
- {
- sound PIG_ATTACK
- shoot SHOTGUN
- shoot SHOTGUN
- shoot SHOTGUN
- shoot SHOTGUN
- shoot SHOTGUN
- }
- else
- ai AIPIGSEEKENEMY
- }
- ifcount 60 nullop
- else
- ifcount 59
- {
- action APIGCOCK
- sound SHOTGUN_COCK
- }
- ifcount 72
- {
- ifrnd 64
- resetcount
- else
- {
- ifpdistl 768
- ai AIPIGFLEEENEMY
- else
- ai AIPIGSEEKENEMY
- }
- }
- ifaction APIGCOCK
- ifactioncount 2
- action APIGSHOOT
- }
- else
- ai AIPIGSEEKENEMY
- ends
-
- state pigfleeenemystate
- ifactioncount 8
- ai AIPIGSEEKENEMY
- else
- ifnotmoving
- ai AIPIGSEEKENEMY
- ends
-
- state pigdivestate
- ifaction APIGDIVESHOOT
- {
- ifcansee
- {
- ifcount 12 nullop
- else
- ifcount 11
- {
- ifcanshoottarget
- {
- sound PIG_ATTACK
- shoot SHOTGUN
- shoot SHOTGUN
- shoot SHOTGUN
- shoot SHOTGUN
- }
- else
- ai AIPIGSEEKENEMY
- }
- ifcount 25 nullop
- else
- ifcount 24
- sound SHOTGUN_COCK
- ifcount 48 nullop
- else
- ifcount 47
- {
- ifcanshoottarget
- {
- sound PIG_ATTACK
- shoot SHOTGUN
- shoot SHOTGUN
- shoot SHOTGUN
- shoot SHOTGUN
- }
- else
- ai AIPIGSEEKENEMY
- }
- ifcount 60 nullop
- else
- ifcount 59
- {
- sound SHOTGUN_COCK
- ifgapzl 32
- ai AIPIGDIVING
- else
- {
- ifpdistl 4096
- ai AIPIGFLEEENEMY
- else
- ai AIPIGSEEKENEMY
- }
- }
- }
- else
- ifgapzl 32
- ai AIPIGDIVING
- else
- ai AIPIGSEEKENEMY
- }
- else
- ifactioncount 2
- ifp palive
- {
- resetcount
- action APIGDIVESHOOT
- }
- ends
-
- state checkpighitstate
- spawn BLOOD
- ifdead
- {
- state random_wall_jibs
- ifrnd 16
- spawn SHIELD
- else
- state drop_shotgun
-
- ifwasweapon GROWSPARK
- {
- sound ACTOR_GROWING
- ai AIPIGGROW
- break
- }
-
- addkills 1
-
- ifwasweapon FREEZEBLAST
- {
- sound SOMETHINGFROZE
- spritepal 1
- move 0
- action APIGFROZEN
- strength 0
- break
- }
- ifwasweapon RADIUSEXPLOSION
- {
- sound SQUISHED
- state standard_jibs
- killit
- }
- else
- ifwasweapon RPG
- {
- sound SQUISHED
- state standard_jibs
- killit
- }
- else
- ai AIPIGDYING
- sound PIG_DYING
- }
- else
- {
- sound PIG_PAIN
- state random_wall_jibs
-
- ifwasweapon SHRINKSPARK
- {
- sound ACTOR_SHRINKING
- ai AIPIGSHRINK
- }
- else
- ifwasweapon GROWSPARK
- sound EXPANDERHIT
- else
- ifrnd 32
- ai AIPIGHIT
- else
- ifrnd 64
- ai AIPIGSHOOTENEMY
- else
- ifrnd 64
- {
- ai AIPIGDIVING
- action APIGDIVESHOOT
- }
- }
- ends
-
- state pigshrinkstate
- ifcount SHRUNKDONECOUNT
- ai AIPIGSEEKENEMY
- else
- ifcount SHRUNKCOUNT
- sizeto 48 40
- else
- state genericshrunkcode
- ends
-
- state pigdyingstate
- ifactioncount 5
- {
- ifrnd 64
- spawn BLOODPOOL
- state rf
- iffloordistl 8
- sound THUD
- action APIGDEAD
- move PIGSTOPPED
- break
- }
- ends
-
-
- actor PIGCOPDIVE PIGCOPSTRENGTH
- ai AIPIGDIVING
- action APIGDIVESHOOT
- cactor PIGCOP
- enda
- actor PIGCOPSTAYPUT PIGCOPSTRENGTH
- ai AIPIGSEEKENEMY
- cactor PIGCOP
- enda
- actor PIGCOP PIGCOPSTRENGTH APIGSTAND
- fall
- state checksquished
- ifaction APIGSTAND
- ai AIPIGSEEKENEMY
- else
- ifaction APIGDEAD
- {
- ifrespawn
- ifcount RESPAWNACTORTIME
- {
- spawn TRANSPORTERSTAR
- cstat 257
- strength PIGCOPSTRENGTH
- ai AIPIGSEEKENEMY
- }
- else
- {
- strength 0
- ifhitweapon
- ifwasweapon RADIUSEXPLOSION
- {
- sound SQUISHED
- state standard_jibs
- killit
- }
- break
- }
- }
- else
- ifaction APIGFROZEN
- {
- ifcount THAWTIME
- {
- ai AIPIGSEEKENEMY
- getlastpal
- }
- else
- ifcount FROZENDRIPTIME
- ifrnd 8
- spawn WATERDRIP
-
- ifhitweapon
- {
- ifwasweapon FREEZEBLAST
- {
- strength 0
- break
- }
- addkills 1
-
- lotsofglass 30
- ifrnd 84 spawn BLOODPOOL
- sound GLASS_BREAKING
- killit
- }
- ifp pfacing
- ifpdistl FROZENQUICKKICKDIST
- pkick
- break
- }
- else
- ifai AIPIGDYING
- state pigdyingstate
- else
- ifai AIPIGHIT
- {
- ifactioncount 3
- ai AIPIGSEEKENEMY
- }
- else
- ifai AIPIGSHRINK
- state pigshrinkstate
- else
- {
- ifai AIPIGSEEKENEMY
- state pigseekenemystate
- else
- ifai AIPIGDODGE
- state pigseekenemystate
- else
- ifai AIPIGSHOOTENEMY
- state pigshootenemystate
- else
- ifai AIPIGGROW
- state genericgrowcode
- else
- ifai AIPIGFLEEENEMY
- state pigfleeenemystate
- else
- ifai AIPIGDIVING
- state pigdivestate
- else
- ifai AIPIGCHARGE
- state pigseekenemystate
- ifhitweapon
- state checkpighitstate
- ifrnd 1
- {
- ifrnd 32
- soundonce PIG_ROAM
- else
- ifrnd 64
- soundonce PIG_ROAM2
- else
- soundonce PIG_ROAM3
- }
- }
- enda
-
-
-
- action ABOSS1WALK 0 4 5 1 12
- action ABOSS1FROZEN 30 1 5
- action ABOSS1RUN 0 6 5 1 5
- action ABOSS1SHOOT 30 2 5 1 4
- action ABOSS1LOB 40 2 5 1 35
- action ABOSS1DYING 50 5 1 1 35
- action BOSS1FLINTCH 50 1 1 1 1
- action ABOSS1DEAD 55
-
- move PALBOSS1SHRUNKRUNVELS 32
- move PALBOSS1RUNVELS 128
- move BOSS1WALKVELS 208
- move BOSS1RUNVELS 296
- move BOSS1STOPPED
-
- ai AIBOSS1SEEKENEMY ABOSS1WALK BOSS1WALKVELS seekplayer
- ai AIBOSS1RUNENEMY ABOSS1RUN BOSS1RUNVELS faceplayer
- ai AIBOSS1SHOOTENEMY ABOSS1SHOOT BOSS1STOPPED faceplayer
- ai AIBOSS1LOBBED ABOSS1LOB BOSS1STOPPED faceplayer // faceplayersmart
- ai AIBOSS1DYING ABOSS1DYING BOSS1STOPPED faceplayer
- ai AIBOSS1PALSHRINK ABOSS1WALK PALBOSS1SHRUNKRUNVELS furthestdir
-
- state boss1palshrunkstate
- ifcount SHRUNKDONECOUNT
- ai AITROOPSEEKENEMY
- else
- ifcount SHRUNKCOUNT
- sizeto 40 40
- else
- state genericshrunkcode
- ends
-
- state checkboss1seekstate
- ai AIBOSS1SEEKENEMY
- ifspritepal 0 nullop
- else // a fake way of doing a ifspritepal NOT.
- move PALBOSS1RUNVELS seekplayer
- ends
-
- state boss1runenemystate
- ifpdistl 2048
- {
- ifp palive
- ai AIBOSS1SHOOTENEMY
- break
- }
- else
- ifcansee
- {
- ifactioncount 6
- {
- ifcanshoottarget
- {
- resetactioncount
- sound BOS1_WALK
- }
- else
- ai AIBOSS1SEEKENEMY
- }
- }
- else
- ai AIBOSS1SEEKENEMY
- ends
-
- state boss1seekenemystate
- ifrnd 2
- soundonce BOS1_ROAM
- else
- ifactioncount 6
- {
- resetactioncount
- sound BOS1_WALK
- }
-
- ifpdistl 2548
- ifp palive
- {
- ai AIBOSS1SHOOTENEMY
- break
- }
-
- ifcansee
- ifcount 32
- {
- ifrnd 32
- {
- ifp palive
- ifcanshoottarget
- ai AIBOSS1SHOOTENEMY
- }
- else
- ifpdistg 2548
- ifrnd 192
- ifcanshoottarget
- {
- ifrnd 64
- {
- ai AIBOSS1RUNENEMY
- ifspritepal 0 nullop
- else
- move PALBOSS1RUNVELS seekplayer
- }
- else
- ai AIBOSS1LOBBED
- }
- }
-
- ends
-
- state boss1dyingstate
- ifaction ABOSS1DEAD
- {
- ifspritepal 0
- break
- ifrespawn
- ifcount RESPAWNACTORTIME
- {
- spawn TRANSPORTERSTAR
- cstat 257
- strength PIGCOPSTRENGTH
- state checkboss1seekstate
- }
- else
- {
- strength 0
- ifhitweapon
- ifwasweapon RADIUSEXPLOSION
- {
- sound SQUISHED
- state standard_jibs
- killit
- }
- break
- }
- }
- ifactioncount 5
- {
- iffloordistl 8
- sound THUD
- action ABOSS1DEAD
- cstat 0
- ifspritepal 0
- endofgame 52
- }
- ends
-
- state boss1lobbedstate
- ifcansee
- {
- ifactioncount 2
- {
- resetactioncount
- sound BOS1_ATTACK2
- shoot MORTER
- }
- else
- ifcount 64
- ifrnd 16
- state checkboss1seekstate
- }
- else
- state checkboss1seekstate
- ends
-
- state boss1shootenemy
- ifcount 72
- state checkboss1seekstate
- else
- ifaction ABOSS1SHOOT
- ifactioncount 2
- {
- sound BOS1_ATTACK1
- shoot SHOTSPARK1
- shoot SHOTSPARK1
- shoot SHOTSPARK1
- shoot SHOTSPARK1
- shoot SHOTSPARK1
- shoot SHOTSPARK1
- resetactioncount
- }
- ends
-
- state checkboss1hitstate
- ifrnd 2
- spawn BLOODPOOL
- ifdead
- {
- ifspritepal 0
- globalsound DUKE_TALKTOBOSSFALL
- else
- {
- ifrnd 64
- globalsound DUKE_TALKTOBOSSFALL
- ifwasweapon FREEZEBLAST
- {
- sound SOMETHINGFROZE
- spritepal 1
- move 0
- action ABOSS1FROZEN
- strength 0
- break
- }
- }
-
- sound BOS1_DYING
-
- addkills 1
- ai AIBOSS1DYING
- }
- else
- {
- ifrnd 32
- {
- action BOSS1FLINTCH
- move 0
- }
-
- ifspritepal 0 nullop
- else
- ifwasweapon SHRINKSPARK
- {
- sound ACTOR_SHRINKING
- ai AIBOSS1PALSHRINK
- cstat 0
- break
- }
-
- soundonce BOS1_PAIN
-
- debris SCRAP1 1
- guts JIBS6 1
- }
- ends
-
- state boss1code
-
- ifaction ABOSS1FROZEN
- {
- ifcount THAWTIME
- {
- ai AIBOSS1SEEKENEMY
- spritepal 21
- }
- else
- ifcount FROZENDRIPTIME
- {
- ifactioncount 26
- {
- spawn WATERDRIP
- resetactioncount
- }
- }
-
- ifhitweapon
- {
- ifwasweapon FREEZEBLAST
- {
- strength 0
- break
- }
- addkills 1
- lotsofglass 30
-
- ifrnd 84
- spawn BLOODPOOL
- sound GLASS_BREAKING
- killit
- }
- ifp pfacing
- ifpdistl FROZENQUICKKICKDIST
- pkick
- break
- }
- ifai 0
- {
- ifspritepal 0
- ai AIBOSS1RUNENEMY
- else
- {
- strength BOSS1PALSTRENGTH
- ai AIBOSS1SHOOTENEMY
- }
- }
- else
- ifaction BOSS1FLINTCH
- {
- ifactioncount 3
- ai AIBOSS1SHOOTENEMY
- }
- else
- ifai AIBOSS1SEEKENEMY
- state boss1seekenemystate
- else
- ifai AIBOSS1RUNENEMY
- state boss1runenemystate
- else
- ifai AIBOSS1SHOOTENEMY
- state boss1shootenemy
- else
- ifai AIBOSS1LOBBED
- state boss1lobbedstate
- else
- ifai AIBOSS1PALSHRINK
- state boss1palshrunkstate
-
- ifai AIBOSS1DYING
- state boss1dyingstate
- else
- {
- ifhitweapon
- state checkboss1hitstate
- else
- ifp palive
- ifspritepal 0
- ifpdistl 1280
- {
- addphealth -1000
- palfrom 63 63
- }
- }
- ends
-
- actor BOSS1STAYPUT BOSS1STRENGTH cactor BOSS1 enda
- actor BOSS1 BOSS1STRENGTH fall state boss1code enda
-
-
- action ABOSS2WALK 0 4 5 1 30
- action ABOSS2FROZEN 0 1 5
- action ABOSS2RUN 0 4 5 1 15
- action ABOSS2SHOOT 20 2 5 1 15
- action ABOSS2LOB 30 2 5 1 105
- action ABOSS2DYING 40 8 1 1 35
- action BOSS2FLINTCH 40 1 1 1 1
- action ABOSS2DEAD 48
-
- move PALBOSS2SHRUNKRUNVELS 32
- move PALBOSS2RUNVELS 84
- move BOSS2WALKVELS 192
- move BOSS2RUNVELS 256
- move BOSS2STOPPED
-
- ai AIBOSS2SEEKENEMY ABOSS2WALK BOSS2WALKVELS seekplayer
- ai AIBOSS2RUNENEMY ABOSS2RUN BOSS2RUNVELS faceplayer
- ai AIBOSS2SHOOTENEMY ABOSS2SHOOT BOSS2STOPPED faceplayer
- ai AIBOSS2LOBBED ABOSS2LOB BOSS2STOPPED faceplayer
- ai AIBOSS2DYING ABOSS2DYING BOSS2STOPPED faceplayer
- ai AIBOSS2PALSHRINK ABOSS2WALK PALBOSS2SHRUNKRUNVELS furthestdir
-
- state boss2palshrunkstate
- ifcount SHRUNKDONECOUNT
- {
- cstat 257
- ai AITROOPSEEKENEMY
- }
- else
- ifcount SHRUNKCOUNT
- sizeto 40 40
- else
- state genericshrunkcode
- ends
-
- state checkboss2seekstate
- ai AIBOSS2SEEKENEMY
- ifspritepal 0 nullop
- else // a fake way of doing a ifspritepal NOT.
- move PALBOSS2RUNVELS seekplayer
- ends
-
- state boss2runenemystate
- ifcansee
- {
- ifactioncount 3
- {
- ifcanshoottarget
- {
- resetactioncount
- sound BOS1_WALK
- }
- else
- ai AIBOSS2SEEKENEMY
- }
- ifcount 48
- ifrnd 2
- {
- ifp palive
- {
- sound BOS2_ATTACK
- ai AIBOSS2SHOOTENEMY
- }
- break
- }
- }
- else
- ai AIBOSS2SEEKENEMY
- ends
-
- state boss2seekenemystate
- ifrnd 2
- soundonce BOS2_ROAM
- else
- ifactioncount 3
- {
- resetactioncount
- sound BOS1_WALK
- }
-
- ifcansee
- ifcount 32
- ifp palive
- ifrnd 48
- ifcanshoottarget
- {
- ifrnd 64
- ifpdistg 4096
- {
- ai AIBOSS2RUNENEMY
- ifspritepal 0 nullop
- else
- move PALBOSS2RUNVELS seekplayer
- break
- }
-
- ifpdistl 10240
- {
- ifrnd 128
- {
- sound BOS2_ATTACK
- ai AIBOSS2LOBBED
- }
- }
- else
- {
- sound BOS2_ATTACK
- ai AIBOSS2SHOOTENEMY
- }
- }
- ends
-
- state boss2dyingstate
- ifaction ABOSS2DEAD
- {
- ifspritepal 0
- break
- ifrespawn
- ifcount RESPAWNACTORTIME
- {
- spawn TRANSPORTERSTAR
- cstat 257
- strength PIGCOPSTRENGTH
- state checkboss2seekstate
- }
- else
- {
- strength 0
- ifhitweapon
- ifwasweapon RADIUSEXPLOSION
- {
- sound SQUISHED
- state standard_jibs
- killit
- }
- break
- }
- }
- ifactioncount 8
- {
- iffloordistl 8
- sound THUD
- action ABOSS2DEAD
- cstat 0
- ifspritepal 0
- endofgame 52
- }
- ends
-
- state boss2lobbedstate
- ifcansee
- {
- ifactioncount 2
- resetactioncount
- else
- ifactioncount 1
- {
- ifrnd 128
- shoot COOLEXPLOSION1
- }
- else
- ifcount 64
- ifrnd 16
- state checkboss2seekstate
- }
- else
- state checkboss2seekstate
- ends
-
- state boss2shootenemy
- ifcount 72
- state checkboss2seekstate
- else
- ifaction ABOSS2SHOOT
- ifactioncount 2
- {
- shoot RPG
- resetactioncount
- }
- ends
-
- state checkboss2hitstate
- ifrnd 2
- spawn BLOODPOOL
- ifdead
- {
- ifspritepal 0
- globalsound DUKE_TALKTOBOSSFALL
- else
- {
- ifrnd 64
- globalsound DUKE_TALKTOBOSSFALL
- ifwasweapon FREEZEBLAST
- {
- sound SOMETHINGFROZE
- spritepal 1
- move 0
- action ABOSS2FROZEN
- strength 0
- break
- }
- }
-
- sound BOS2_DYING
-
- addkills 1
-
- ai AIBOSS2DYING
- }
- else
- {
- ifrnd 144
- {
- ifrnd 32
- {
- action BOSS2FLINTCH
- move 0
- }
- else
- {
- sound BOS2_ATTACK
- ai AIBOSS2SHOOTENEMY
- }
- }
-
- ifspritepal 0 nullop
- else
- ifwasweapon SHRINKSPARK
- {
- sound ACTOR_SHRINKING
- ai AIBOSS2PALSHRINK
- break
- }
-
- soundonce BOS2_PAIN
-
- debris SCRAP1 1
- guts JIBS6 1
- }
- ends
-
- state boss2code
-
- ifaction ABOSS2FROZEN
- {
- ifcount THAWTIME
- {
- ai AIBOSS2SEEKENEMY
- spritepal 21
- }
- else
- ifcount FROZENDRIPTIME
- {
- ifactioncount 26
- {
- spawn WATERDRIP
- resetactioncount
- }
- }
-
- ifhitweapon
- {
- ifwasweapon FREEZEBLAST
- {
- strength 0
- break
- }
- addkills 1
-
- lotsofglass 30
- sound GLASS_BREAKING
- ifrnd 84 spawn BLOODPOOL
- killit
- }
- ifp pfacing
- ifpdistl FROZENQUICKKICKDIST
- pkick
- break
- }
- ifai 0
- {
- ifspritepal 0
- ai AIBOSS2RUNENEMY
- else
- {
- strength 1
- sound BOS2_ATTACK ai AIBOSS2SHOOTENEMY
- }
- }
- else
- ifaction BOSS2FLINTCH
- {
- ifactioncount 3
- ai AIBOSS2SEEKENEMY
- }
- else
- ifai AIBOSS2SEEKENEMY
- state boss2seekenemystate
- else
- ifai AIBOSS2RUNENEMY
- state boss2runenemystate
- else
- ifai AIBOSS2SHOOTENEMY
- state boss2shootenemy
- else
- ifai AIBOSS2LOBBED
- state boss2lobbedstate
- else
- ifai AIBOSS2PALSHRINK
- state boss2palshrunkstate
-
- ifai AIBOSS2DYING
- state boss2dyingstate
- else
- {
- ifhitweapon state checkboss2hitstate
- else
- ifp palive
- ifspritepal 0 ifpdistl
- 1280
- {
- addphealth -1000
- palfrom 63 63
- }
- }
-
-
- ends
-
- actor BOSS2 BOSS2STRENGTH fall state boss2code enda
-
- action ABOSS3WALK 0 4 5 1 30
- action ABOSS3FROZEN 0 1 5
- action ABOSS3RUN 0 4 5 1 15
- action ABOSS3LOB 20 4 5 1 50
- action ABOSS3LOBBING 30 2 5 1 15
- action ABOSS3DYING 40 8 1 1 20
- action BOSS3FLINTCH 40 1 1 1 1
- action ABOSS3DEAD 48
-
- move PALBOSS3SHRUNKRUNVELS 32
- move PALBOSS3RUNVELS 84
- move BOSS3WALKVELS 208
- move BOSS3RUNVELS 270
- move BOSS3STOPPED
-
- ai AIBOSS3SEEKENEMY ABOSS3WALK BOSS3WALKVELS seekplayer
- ai AIBOSS3RUNENEMY ABOSS3RUN BOSS3RUNVELS faceplayerslow
- ai AIBOSS3LOBENEMY ABOSS3LOB BOSS3STOPPED faceplayer
- ai AIBOSS3DYING ABOSS3DYING BOSS3STOPPED faceplayer
- ai AIBOSS3PALSHRINK ABOSS3WALK PALBOSS3SHRUNKRUNVELS faceplayer
-
- state boss3palshrunkstate
- ifcount SHRUNKDONECOUNT
- ai AITROOPSEEKENEMY
- else
- ifcount SHRUNKCOUNT
- sizeto 40 40
- else
- state genericshrunkcode
- ends
-
- state checkboss3seekstate
- ai AIBOSS3SEEKENEMY
- ifspritepal 0 nullop
- else // a fake way of doing a ifspritepal NOT.
- move PALBOSS3RUNVELS seekplayer
- ends
-
- state boss3runenemystate
- ifcansee
- {
- ifactioncount 3
- {
- ifcanshoottarget
- {
- resetactioncount
- sound BOS1_WALK
- }
- else
- ai AIBOSS3SEEKENEMY
- }
- }
- else
- ai AIBOSS3SEEKENEMY
- ends
-
- state boss3seekenemystate
- ifrnd 2
- soundonce BOS3_ROAM
- else
- ifactioncount 3
- {
- resetactioncount
- sound BOS1_WALK
- }
-
- ifcansee
- ifcount 32
- ifrnd 48
- ifcanshoottarget
- {
- ifrnd 64
- ifpdistg 4096
- {
- ai AIBOSS3RUNENEMY
- ifspritepal 0
- break
- move PALBOSS3RUNVELS seekplayer
- break
- }
-
- ifp palive
- ai AIBOSS3LOBENEMY
- }
- ends
-
- state boss3dyingstate
- ifaction ABOSS3DEAD
- {
- ifspritepal 0
- break
- ifrespawn
- ifcount RESPAWNACTORTIME
- {
- spawn TRANSPORTERSTAR
- cstat 257
- strength PIGCOPSTRENGTH
- state checkboss3seekstate
- }
- else
- {
- strength 0
- ifhitweapon
- ifwasweapon RADIUSEXPLOSION
- {
- sound SQUISHED
- state standard_jibs
- killit
- }
- break
- }
- }
- ifactioncount 8
- {
- iffloordistl 8
- sound THUD
- action ABOSS3DEAD
- cstat 0
- ifspritepal 0
- endofgame 52
- }
- ends
-
- state boss3lobbedstate
- ifcansee
- {
- ifaction ABOSS3LOBBING
- ifactioncount 2
- {
- shoot RPG
- resetactioncount
- ifrnd 8
- ai AIBOSS3SEEKENEMY
- }
-
- ifactioncount 3
- {
- action ABOSS3LOBBING
- resetcount
- }
- }
- else
- state checkboss3seekstate
- ends
-
- state checkboss3hitstate
- ifrnd 2
- spawn BLOODPOOL
- ifdead
- {
- ifspritepal 0
- globalsound DUKE_TALKTOBOSSFALL
- else
- {
- ifrnd 64
- globalsound DUKE_TALKTOBOSSFALL
- ifwasweapon FREEZEBLAST
- {
- sound SOMETHINGFROZE
- spritepal 1
- move 0
- action ABOSS3FROZEN
- strength 0
- break
- }
- }
-
- addkills 1
- ai AIBOSS3DYING
-
- sound BOS3_DYING
- sound JIBBED_ACTOR9
-
- }
- else
- {
- ifrnd 32
- {
- action BOSS3FLINTCH
- move 0
- }
-
- ifspritepal 0 nullop
- else
- ifwasweapon SHRINKSPARK
- {
- sound ACTOR_SHRINKING
- ai AIBOSS3PALSHRINK
- break
- }
-
- soundonce BOS3_PAIN
-
- debris SCRAP1 1
- guts JIBS6 1
- }
- ends
-
- state boss3code
-
- ifaction ABOSS3FROZEN
- {
- ifhitweapon
- {
- ifwasweapon FREEZEBLAST
- {
- strength 0
- break
- }
-
- addkills 1
- lotsofglass 30
-
- ifrnd 84
- spawn BLOODPOOL
- sound GLASS_BREAKING
- killit
- }
- ifp pfacing
- ifpdistl FROZENQUICKKICKDIST
- pkick
- break
- }
- ifai 0
- {
- ifspritepal 0
- ai AIBOSS3RUNENEMY
- else
- {
- strength 1
- ai AIBOSS3LOBENEMY
- }
- }
- else
- ifaction BOSS3FLINTCH
- {
- ifactioncount 3
- ai AIBOSS3SEEKENEMY
- }
- else
- ifai AIBOSS3SEEKENEMY
- state boss3seekenemystate
- else
- ifai AIBOSS3RUNENEMY
- state boss3runenemystate
- else
- ifai AIBOSS3LOBENEMY
- state boss3lobbedstate
- else
- ifai AIBOSS3PALSHRINK
- state boss3palshrunkstate
-
- ifai AIBOSS3DYING
- state boss3dyingstate
- else
- {
- ifhitweapon
- state checkboss3hitstate
- else
- ifp palive
- ifspritepal 0
- ifpdistl 1280
- {
- addphealth -1000
- palfrom 63 63
- }
- }
- ends
-
- actor BOSS3 BOSS3STRENGTH fall state boss3code enda
-
-
- action ACOMMBREETH 0 3 5 1 40
- action ACOMMFROZEN 0 1 5
- action ACOMMSPIN -5 1 5 1 12
- action ACOMMGET 0 3 5 1 30
- action ACOMMSHOOT 20 1 5 1 35
- action ACOMMABOUTTOSHOOT 20 1 5 1 30
- action ACOMMDYING 30 8 1 1 12
- action ACOMMDEAD 38 1 1 1 1
-
-
- move COMMGETUPVELS 128 -64
- move COMMGETVELS 128 64
- move COMMSLOW 64 24
- move COMMSTOPPED
-
- ai AICOMMWAIT ACOMMBREETH COMMSTOPPED faceplayerslow
- ai AICOMMGET ACOMMGET COMMGETVELS seekplayer
- ai AICOMMSHOOT ACOMMSHOOT COMMSTOPPED faceplayerslow
- ai AICOMMABOUTTOSHOOT ACOMMABOUTTOSHOOT COMMSTOPPED faceplayerslow
- ai AICOMMSPIN ACOMMSPIN COMMGETVELS spin
- ai AICOMMDYING ACOMMDYING COMMSTOPPED faceplayer
- ai AICOMMSHRUNK ACOMMGET COMMSLOW furthestdir
- ai AICOMMGROW ACOMMGET COMMSTOPPED furthestdir
-
- state checkcommhitstate
-
- ifhitweapon
- {
- guts JIBS6 2
-
- ifdead
- {
- ifwasweapon FREEZEBLAST
- {
- sound SOMETHINGFROZE
- spritepal 1
- move 0
- action ACOMMFROZEN
- strength 0
- break
- }
- else
- ifwasweapon GROWSPARK
- {
- sound ACTOR_GROWING
- ai AICOMMGROW
- break
- }
-
- addkills 1
-
- ifwasweapon RADIUSEXPLOSION
- {
- spawn BLOODPOOL
- sound SQUISHED
- state standard_jibs
- killit
- }
- else
- ifwasweapon RPG
- {
- sound SQUISHED
- spawn BLOODPOOL
- state standard_jibs
- killit
- }
-
- sound COMM_DYING
- ai AICOMMDYING
- }
- else
- {
- soundonce COMM_PAIN
- ifwasweapon SHRINKSPARK
- {
- sound ACTOR_SHRINKING
- ai AICOMMSHRUNK
- }
- else
- ifwasweapon GROWSPARK
- sound EXPANDERHIT
- else
- ifrnd 24
- ai AICOMMABOUTTOSHOOT
- }
- }
- ends
-
- actor COMMANDERSTAYPUT COMMANDERSTRENGTH
- cactor COMMANDER
- ai AICOMMABOUTTOSHOOT
- enda
-
- actor COMMANDER COMMANDERSTRENGTH
-
- state checksquished
-
- ifaction ACOMMFROZEN
- {
- fall
-
- ifcount THAWTIME
- {
- getlastpal
- ai AICOMMWAIT
- }
- else
- ifcount FROZENDRIPTIME
- {
- ifactioncount 26
- {
- spawn WATERDRIP
- resetactioncount
- }
- }
-
- ifhitweapon
- {
- ifwasweapon FREEZEBLAST
- {
- strength 0
- break
- }
- addkills 1
-
- ifrnd 84
- spawn BLOODPOOL
- lotsofglass 30
- sound GLASS_BREAKING
- killit
- }
- ifp pfacing
- ifpdistl FROZENQUICKKICKDIST
- pkick
- break
- }
- ifai 0
- ai AICOMMSHOOT
- else
- ifai AICOMMWAIT
- {
- ifcount 20
- {
- ifcansee
- {
- ifcanshoottarget
- {
- ifrnd 96
- ai AICOMMGET
- else
- ai AICOMMABOUTTOSHOOT
- }
- }
- else
- ai AICOMMGET
- }
- }
- else
- ifai AICOMMABOUTTOSHOOT
- {
- ifactioncount 2
- {
- ifcansee
- ai AICOMMSHOOT
- else
- {
- ai AICOMMGET
- break
- }
- }
- ifrnd 32 soundonce COMM_ATTACK
- }
- else
- ifai AICOMMSHOOT
- {
- ifcanshoottarget
- {
- ifcount 24
- ifrnd 16
- ai AICOMMWAIT
- ifactioncount 2
- {
- shoot RPG
- resetactioncount
- }
- }
- else
- ai AICOMMGET
- }
- else
- ifai AICOMMSHRUNK
- {
- ifcount SHRUNKDONECOUNT
- ai AICOMMGET
- else
- ifcount SHRUNKCOUNT
- sizeto 48 40
- else
- state genericshrunkcode
- }
- else
- ifai AICOMMGROW
- state genericgrowcode
- else
- ifai AICOMMGET
- {
- ifnotmoving
- ifrnd 4
- operate
- ifpdistl 1024
- ifp palive
- {
- sound COMM_SPIN
- ai AICOMMSPIN
- break
- }
-
- ifcansee
- {
- ifp phigher
- move COMMGETUPVELS getv geth faceplayer
- else
- move COMMGETVELS getv geth faceplayer
- }
- ifactioncount 8
- ifrnd 2
- ai AICOMMABOUTTOSHOOT
- }
- else
- ifai AICOMMSPIN
- {
- soundonce COMM_SPIN
- ifcount 16
- {
- ifpdistl 1280
- {
- addphealth CAPTSPINNINGPLAYER
- sound DUKE_GRUNT
- palfrom 32
- 16 resetcount
- }
- else
- ifpdistg 2300
- ai AICOMMWAIT
- }
- ifactioncount 52
- ai AICOMMWAIT
- ifnotmoving
- ifrnd 32
- operate
- }
-
- ifai AICOMMDYING
- {
- fall
- strength 0
-
- ifhitweapon
- ifwasweapon RADIUSEXPLOSION
- {
- sound SQUISHED
- spawn BLOODPOOL
- state standard_jibs
- killit
- }
-
- ifaction ACOMMDYING
- ifactioncount 8
- {
- iffloordistl 8
- sound THUD
- cstat 0
- action ACOMMDEAD
- }
- }
- else
- {
- ifrnd 2
- soundonce COMM_ROAM
- state checkcommhitstate
- }
- enda
-
-
- // CANNONBALL for Pirates of the Carribean
- define CANNONBALLSTRENGTH 400
- move CANNONBALL1 512 0
- move CANNONBALL2 512 10
- move CANNONBALL3 512 20
- move CANNONBALL4 512 40
- move CANNONBALL5 512 80
-
- useractor notenemy CANNONBALL CANNONBALLSTRENGTH
-
- ifaction 0
- {
- sizeat 32 32
- cstat 257 // Force actor to block
- action ANULLACTION
- }
-
- ifactioncount 46
- {
- ifactioncount 47 nullop
- else
- move CANNONBALL5 geth getv
- }
- else
- ifactioncount 44
- {
- ifactioncount 45 nullop
- else
- move CANNONBALL4 geth getv
- }
- else
- ifactioncount 40
- {
- ifactioncount 41 nullop
- else
- move CANNONBALL3 geth getv
- }
- else
- ifactioncount 32
- {
- ifactioncount 33 nullop
- else
- move CANNONBALL2 geth getv
- }
- else
- ifactioncount 16
- {
- ifactioncount 17 nullop
- else move CANNONBALL1 geth getv
- }
-
- ifnotmoving
- {
- spawn EXPLOSION2
- sound PIPEBOMB_EXPLODE
- hitradius 4096 WEAKEST WEAK MEDIUMSTRENGTH TOUGH
- killit
- }
-
- ifhitweapon
- {
- ifdead
- {
- spawn EXPLOSION2
- hitradius 4096 WEAKEST WEAK MEDIUMSTRENGTH TOUGH
- killit
- }
- else
- debris SCRAP1 3
- }
-
- enda
-
-
- define CANNONBALLS 1818
- define CANNONBALLSSTRENGTH 10
- move CANNONBALLSVEL
-
- useractor notenemy CANNONBALLS CANNONBALLSSTRENGTH
- ifaction 0
- {
- cstator 257
- action ANULLACTION
- }
- ifhitweapon
- {
- ifdead
- {
- spawn EXPLOSION2
- hitradius 4096 WEAKEST WEAK MEDIUMSTRENGTH TOUGH
- killit
- }
- else
- debris SCRAP1 3
- }
- enda
-
-
- define CANNON 1810
- define CANNONSTRENGTH 400
- action ACANNONWAIT 0 1 7 1 1
- action ACANNONSHOOTING 0 1 7 1 1
- move CANNONSTOP
-
- useractor enemy CANNON CANNONSTRENGTH // fall
-
- ifaction 0
- {
- // sizeat 64 64
- action ACANNONWAIT
- }
- else
- ifaction ACANNONSHOOTING
- {
- spawn CANNONBALL
- action ACANNONWAIT
- }
- else
- ifaction ACANNONWAIT
- {
- ifactioncount 64
- {
- ifrnd 128
- action ACANNONSHOOTING
- else
- resetactioncount
- }
- }
-
- ifhitweapon
- {
- ifdead
- {
- addkills 1
- hitradius 4096 WEAKEST WEAK MEDIUMSTRENGTH TOUGH
- spawn EXPLOSION2
- killit
- }
- else debris SCRAP1 3
- }
-
- ifpdistl 1024
- ifhitspace
- {
- ifp pfacing
- ifcanshoottarget
- spawn CANNONBALL
- else break
- }
- enda
-
- useractor notenemy HOTMEAT TOUGH
- ifaction 0
- {
- action ANULLACTION
- cstat 257
- }
- ifhitweapon
- {
- ifdead
- {
- sound SQUISHED
- guts JIBS5 8
- guts JIBS6 9
- killit
- }
- else
- guts JIBS6 1
- }
- ifrnd 1
- spawn WATERDRIP
-
- enda
-
- action ASPEAKERBROKE 1
- useractor notenemy SPEAKER
- ifaction 0
- {
- ifhitweapon
- {
- stopsound STORE_MUSIC
- soundonce STORE_MUSIC_BROKE
- action ASPEAKERBROKE
- }
- else
- {
- ifpdistl 10240
- soundonce STORE_MUSIC
- cstat 289
- }
- }
- enda
-
- action ALAVABUBBLE
- action ALAVABUBBLEANIM 0 5 1 1 16
-
- useractor notenemy LAVABUBBLE
- ifaction 0
- {
- cstat 32768
- action ALAVABUBBLE
- }
- else
- ifaction ALAVABUBBLE
- {
- ifcount 72
- ifrnd 2
- {
- cstat 0
- action ALAVABUBBLEANIM
- }
- }
- else
- {
- ifactioncount 5
- {
- cstat 32768
- action ALAVABUBBLE
- }
- }
- enda
-
- // RIOT TANK with Pigcop inside
-
- define TANKSTRENGTH 500 // 2 3 4 5 7 8
- // off-set, numofframes, numofrot, skipframes, delay
- action ATANKSPIN 0 1 7 1 4
- action ATANKSHOOTING 7 2 7 1 10
- action ATANKWAIT 0 1 7 1 1
- action ATANKDESTRUCT 0 1 7 1 1
- action ATANKDEAD 0 1 7 1 1
- // move TANKVEL horiz vert
- move TANKFORWARD 100
- move TANKSTOP
-
- useractor enemy TANK TANKSTRENGTH fall
-
- ifaction 0
- {
- sizeat 60 60
- action ATANKWAIT
- cstat 257
- clipdist 100
- }
- else
- ifaction ATANKSPIN
- {
- soundonce TANK_ROAM
-
- ifactioncount 20
- {
- ifrnd 16
- ifcansee
- ifcanshoottarget
- {
- move TANKSTOP geth
- action ATANKSHOOTING
- stopsound TANK_ROAM
- }
- }
-
- ifrnd 16
- move TANKFORWARD seekplayer
- }
- else
- ifaction ATANKSHOOTING
- {
- ifactioncount 22
- {
- ifpdistg 8192
- {
- sound BOS1_ATTACK2
- shoot MORTER
- }
- resetcount
- move 0 action ATANKWAIT
- }
- else
- ifactioncount 2
- {
- ifcansee
- {
- ifpdistl 16384
- {
- ifrnd 128
- {
- sound PISTOL_FIRE
- shoot SHOTSPARK1
- }
- }
- else
- ifrnd 128
- {
- sound PRED_ATTACK
- shoot FIRELASER
- }
- }
- else
- {
- move TANKFORWARD seekplayer
- action ATANKSPIN
- }
- }
-
- ifrnd 16
- {
- stopsound TANK_ROAM
- move TANKSTOP faceplayerslow
- }
- }
- else
- ifaction ATANKWAIT
- {
- ifactioncount 32
- {
- move TANKFORWARD seekplayer
- action ATANKSPIN
- }
- }
- else
- ifaction ATANKDESTRUCT
- {
- ifactioncount 64
- action ATANKDEAD
- else
- ifactioncount 56
- sound LASERTRIP_ARMING
- else
- ifactioncount 48
- sound LASERTRIP_ARMING
- else
- ifactioncount 32
- sound LASERTRIP_ARMING
- else
- ifactioncount 16
- sound LASERTRIP_ARMING
- break
- }
- else
- ifaction ATANKDEAD
- {
- addkills 1
- hitradius 6144 TOUGH TOUGH TOUGH TOUGH
- sound LASERTRIP_EXPLODE
- debris SCRAP1 15
- spawn EXPLOSION2
- ifrnd 128 spawn PIGCOP
- killit
- }
-
- ifhitweapon
- {
- ifdead
- action ATANKDEAD
- else
- {
- debris SCRAP1 1
- ifaction ATANKSHOOTING break
-
- ifrnd 192
- {
- move TANKSTOP geth
- action ATANKSHOOTING
- stopsound TANK_ROAM
- }
- }
- }
-
- ifpdistl 1280
- ifhitspace
- ifp pfacing
- ifangdiffl 512
- action ATANKDESTRUCT
- enda
-
-
-
-
-
-
-
- action ABOSS4WALK 0 4 5 1 30
- action ABOSS4DYING 40 9 1 1 20
- action ABOSS4ABOUTTOSHOOT 20 1 5 1 40
- action ABOSS4SHOOT 25 2 5 1 10
- action ABOSS4LAYIT 50 3 5 1 120
- action BOSS4FLINTCH 40 1 1 1 1
- action ABOSS4DEAD 49
-
- move BOSS4WALKVELS 128
- move BOSS4STOPPED
-
- ai AIBOSS4LAYEGGS ABOSS4WALK BOSS4WALKVELS randomangle geth
- ai AIBOSS4SHOOT ABOSS4ABOUTTOSHOOT BOSS4STOPPED faceplayer
- ai AIBOSS4DYING ABOSS4DYING BOSS4STOPPED faceplayer
-
- state boss4shootstate
- ifaction ABOSS4ABOUTTOSHOOT
- ifactioncount 3
- action ABOSS4SHOOT
-
- ifaction ABOSS4SHOOT
- {
- ifcount 48
- {
- ifrnd 4
- ai AIBOSS4LAYEGGS
- }
- ifcount 26
- ifrnd 32
- {
- ifrnd 128
- {
- sound SHORT_CIRCUIT
- addphealth -2
- }
- else
- {
- sound DUKE_GRUNT
- addphealth -1
- }
- palfrom 32 32 0 0
- }
- }
-
- ends
-
- state boss4layeggs
- ifrnd 2
- sound BOS4_ROAM
-
- ifaction ABOSS4LAYIT
- {
- ifactioncount 3
- ifcount 32
- {
- ai AIBOSS4LAYEGGS
- ifrnd 32
- move BOSS4WALKVELS furthestdir geth
- spawn NEWBEASTHANG
- }
- }
- else
- ifcount 64
- ifrnd 4
- {
- move 0
-
- ifrnd 88
- {
- action ABOSS4LAYIT
- sound BOS4_LAY
- }
- else
- ifp palive
- ifcansee
- {
- ai AIBOSS4SHOOT
- sound BOS4_ATTACK
- }
- }
-
- ends
-
- state boss4dyingstate
- ifaction ABOSS4DEAD
- break
- else
- ifactioncount 9
- {
- iffloordistl 8
- sound THUD
-
- endofgame 52
- action ABOSS4DEAD
- cstat 0
- }
- ends
-
- state checkboss4hitstate
- ifrnd 2
- spawn BLOODPOOL
-
- ifdead
- {
- globalsound DUKE_TALKTOBOSSFALL
-
- addkills 1
- ai AIBOSS4DYING
-
- sound BOS4_DYING
- sound BOSS4_DEADSPEECH
- }
- else
- {
- soundonce BOS4_PAIN
- debris SCRAP1 1
- guts JIBS6 1
-
- ifaction ABOSS4LAYIT
- break
-
- ifrnd 16
- {
- action BOSS4FLINTCH
- move 0
- }
- }
- ends
-
- state boss4code
-
- ifai 0
- ai AIBOSS4LAYEGGS
- else
- ifaction BOSS4FLINTCH
- {
- ifactioncount 3
- ai AIBOSS4LAYEGGS
- }
- else
- ifai AIBOSS4LAYEGGS
- state boss4layeggs
- else
- ifai AIBOSS4SHOOT
- state boss4shootstate
-
- ifai AIBOSS4DYING
- state boss4dyingstate
- else
- {
- ifhitweapon
- state checkboss4hitstate
- else
- ifp palive
- ifpdistl 1280
- {
- addphealth -1000
- palfrom 63 63
- }
- }
- ends
-
- actor BOSS4STAYPUT BOSS4STRENGTH
-
- fall
- cactor BOSS4
- spritepal 6
- state boss4code
- getlastpal
-
- enda
-
- actor BOSS4 BOSS4STRENGTH
-
- fall
- cactor BOSS4
- spritepal 6
- state boss4code
- getlastpal
-
- enda
-
- action ANEWBEASTSTAND 0
- action ANEWBEASTWALKING 10 4 5 1 12
- action ANEWBEASTRUNNING 10 4 5 1 8
- action ANEWBEASTTHINK 0 2 5 1 40
- action ANEWBEASTSCRATCHING 30 3 5 1 20
- action ANEWBEASTDYING 72 8 1 1 15
- action ANEWBEASTFLINTCH 71 1 1 1 1
- action ANEWBEASTLYINGDEAD 79 1 1
- action ANEWBEASTSCREAM 50 2 5 1 40
- action ANEWBEASTJUMP 80 2 5 1 50
- action ANEWBEASTFALL 90 1 5
- action ANEWBEASTFROZEN 10 1 5
-
- action ANEWBEASTHANG 0 1 5
- useractor enemy NEWBEASTHANG NEWBEASTSTRENGTH
- ifaction 0
- {
- action ANEWBEASTHANG
- cstator 257
-
- sizeat 40 40
- }
- else
- ifhitweapon
- {
- cactor NEWBEAST
- action ANEWBEASTSTAND
- sound NEWBEAST_PAIN
- }
- else
- ifspawnedby BOSS4
- ifcount 200
- ifrnd 1
- {
- cactor NEWBEAST
- action ANEWBEASTSTAND
- sound NEWBEAST_PAIN
- }
- enda
-
- action ANEWBEASTHANGDEAD -1 1 5
- useractor enemy NEWBEASTHANGDEAD TOUGH
-
- ifaction 0
- {
- action ANEWBEASTHANGDEAD
- sizeat 40 40
- cstator 257
- }
- else
- ifhitweapon
- {
- ifdead
- {
- state standard_jibs
- spawn BLOODPOOL
- sound SQUISHED
- killit
- }
- else
- {
- guts JIBS6 1
- sound SQUISHED
- }
- }
- enda
-
- move NEWBEASTWALKVEL 182
- move NEWBEASTRUNVEL 256
- move NEWBEASTJUMPVEL 264
- move NEWBEASTSTOP
-
- ai AINEWBEASTGETENEMY ANEWBEASTWALKING NEWBEASTWALKVEL seekplayer
- ai AINEWBEASTDODGE ANEWBEASTRUNNING NEWBEASTRUNVEL dodgebullet
- ai AINEWBEASTCHARGEENEMY ANEWBEASTRUNNING NEWBEASTRUNVEL seekplayer
- ai AINEWBEASTFLEENEMY ANEWBEASTWALKING NEWBEASTWALKVEL fleeenemy
- ai AINEWBEASTSCRATCHENEMY ANEWBEASTSCRATCHING NEWBEASTSTOP faceplayerslow
- ai AINEWBEASTJUMPENEMY ANEWBEASTJUMP NEWBEASTJUMPVEL jumptoplayer
- ai AINEWBEASTTHINK ANEWBEASTTHINK NEWBEASTSTOP
- // ai AINEWBEASTSHRUNK ANEWBEASTWALKING SHRUNKVELS fleeenemy
- ai AINEWBEASTGROW ANEWBEASTSTAND NEWBEASTSTOP faceplayerslow
- ai AINEWBEASTDYING ANEWBEASTDYING NEWBEASTSTOP faceplayer
- ai AINEWBEASTSHOOT ANEWBEASTSCREAM NEWBEASTSTOP faceplayerslow
- ai AINEWBEASTFLINTCH ANEWBEASTFLINTCH NEWBEASTSTOP faceplayerslow
-
-
- state newbeastseekstate
-
- ifactornotstayput
- {
- ifp palive
- ifcansee
- ifpdistl 1596
- {
- ai AINEWBEASTSCRATCHENEMY
- break
- }
-
- ifai AINEWBEASTCHARGEENEMY
- {
- ifp palive
- ifpdistl 1596
- ifcansee
- {
- ai AINEWBEASTSCRATCHENEMY
- break
- }
-
- ifrnd 1
- ifpdistg 4096
- ifp palive
- ifcansee
- {
- ai AINEWBEASTSHOOT
- break
- }
- }
- else
- ifpdistg 4096
- {
- ai AINEWBEASTCHARGEENEMY
- break
- }
-
- iffloordistl 16
- {
- ifcount 32
- ifrnd 16
- {
- ifceilingdistl 96 break
- ai AINEWBEASTJUMPENEMY
- }
- break
- }
-
- ifrnd 4
- {
- ifnotmoving
- operate
- }
- else
- ifrnd 16
- ifbulletnear
- {
- ifgapzl 128
- ai AINEWBEASTDODGE
- else
- ifactornotstayput
- {
- ifrnd 128
- {
- ifceilingdistl 96 break
- ai AINEWBEASTJUMPENEMY
- }
- else
- ai AINEWBEASTDODGE
- }
- }
- }
- else
- {
- ifactioncount 16
- {
- ifp palive
- ifpdistl 1596
- ifcansee
- {
- ai AINEWBEASTSCRATCHENEMY
- break
- }
- }
- ifcount 16
- ifrnd 32
- move NEWBEASTWALKVEL randomangle geth
- }
-
- ends
-
- /*
- state newbeastshrunkstate
- ifcount SHRUNKDONECOUNT
- ai AINEWBEASTGETENEMY
- else
- ifcount SHRUNKCOUNT
- sizeto 48 40
- else
- state genericshrunkcode
- ends
- */
-
- state newbeastfleestate
- ifcount 8
- {
- ifrnd 64
- ifpdistg 3500
- ifp palive
- ifcansee
- ai AINEWBEASTSHOOT
- }
- else
- {
- iffloordistl 16
- {
- ifnotmoving
- ai AINEWBEASTGETENEMY
- }
- else
- ai AINEWBEASTGETENEMY
- break
- }
- ends
-
- state newbeastthinkstate
-
- ifrnd 8
- soundonce NEWBEAST_ROAM
-
- ifactioncount 3
- {
- ifrnd 128
- {
- ifpdistg 3500
- ifp palive
- ifcansee
- ai AINEWBEASTSHOOT
- }
- else
- ai AINEWBEASTGETENEMY
- }
-
- ifrnd 16
- ifbulletnear
- {
- ifgapzl 96
- ai AINEWBEASTDODGE
- else
- {
- ifrnd 128
- {
- ifceilingdistl 144 break
- ai AINEWBEASTJUMPENEMY
- }
- else
- ai AINEWBEASTDODGE
- }
- }
- ends
-
- state newbeastscratchstate
- ifcount 20
- ifrnd 8
- {
- ifcansee
- ifpdistl 2048
- {
- ifrnd 128
- ai AINEWBEASTFLEENEMY
- break
- }
- ifrnd 80
- ai AINEWBEASTTHINK
- else
- ai AINEWBEASTGETENEMY
- }
-
- ifactioncount 3
- {
- ifpdistg 1596
- ai AINEWBEASTTHINK
- else ifp palive ifcansee
- {
- palfrom 16 16
- addphealth NEWBEASTSCRATCHAMOUNT
- sound DUKE_GRUNT
- resetactioncount
- resetcount
- }
- }
- else
- ifcount 15
- nullop
- else
- ifcount 14
- {
- ifpdistl 1596
- soundonce NEWBEAST_ATTACK
- else
- soundonce NEWBEAST_ATTACKMISS
- }
- ends
-
- state checknewbeasthit
- spawn BLOOD
- /*
- ifai AINEWBEASTSHRUNK
- {
- addkills 1
- sound SQUISHED
- state standard_jibs
- killit
- }
- */
- ifdead
- {
- ifwasweapon FREEZEBLAST
- {
- sound SOMETHINGFROZE
- spritepal 1
- move 0
- action ANEWBEASTFROZEN
- strength 0
- break
- }
-
- ifwasweapon GROWSPARK
- {
- cstat 0
- sound ACTOR_GROWING
- ai AINEWBEASTGROW
- break
- }
-
- addkills 1
-
- ifwasweapon RPG
- {
- sound SQUISHED
- state liz_body_jibs
- state standard_jibs
- killit
- }
- else
- ifwasweapon RADIUSEXPLOSION
- {
- sound SQUISHED
- state liz_body_jibs
- state standard_jibs
- killit
- }
- else
- {
- state rf
- ai AINEWBEASTDYING
- ifrnd 64
- spawn BLOODPOOL
- }
- sound NEWBEAST_DYING
- }
- else
- {
- sound NEWBEAST_PAIN
- ifwasweapon GROWSPARK
- sound EXPANDERHIT
- /*
- // The alien is immune to the shrinker
- ifwasweapon SHRINKSPARK
- {
- sound ACTOR_SHRINKING
- ai AINEWBEASTSHRUNK
- break
- }
- */
- state random_wall_jibs
- ifrnd 32
- ai AINEWBEASTFLINTCH
- else
- ifrnd 32
- ifpdistg 3500
- ifp palive
- ifcansee
- ai AINEWBEASTSHOOT
- }
- ends
-
- state newbeastjumpstate
- ifaction ANEWBEASTFALL
- {
- iffloordistl 16
- ai AINEWBEASTGETENEMY
- }
- else
- ifcount 32
- action ANEWBEASTFALL
- ends
-
- state newbeastdyingstate
- ifaction ANEWBEASTLYINGDEAD
- {
- strength 0
- ifhitweapon
- ifwasweapon RADIUSEXPLOSION
- {
- sound SQUISHED
- state standard_jibs
- killit
- }
- ifcount RESPAWNACTORTIME
- ifrespawn
- {
- spawn TRANSPORTERSTAR
- cstat 257
- strength NEWBEASTSTRENGTH
- ai AINEWBEASTGETENEMY
- }
- }
- else
- ifai AINEWBEASTDYING
- ifactioncount 7
- {
- iffloordistl 8
- sound THUD
- move NEWBEASTSTOP
- action ANEWBEASTLYINGDEAD
- }
- ends
-
- state newbeastdodgestate
- ifcount 13
- ai AINEWBEASTGETENEMY
- ends
-
- useractor enemystayput NEWBEASTSTAYPUT NEWBEASTSTRENGTH ai AINEWBEASTGETENEMY cstator 257 cactor NEWBEAST enda
- useractor enemy NEWBEASTJUMP NEWBEASTSTRENGTH ai AINEWBEASTJUMPENEMY cstator 257 cactor NEWBEAST enda
-
- state newbeastcode
- state checksquished
- ifai 0
- {
- cstator 257
- ai AINEWBEASTGETENEMY
- }
- else
- ifaction ANEWBEASTLYINGDEAD
- {
- fall
- state newbeastdyingstate
- break
- }
- else
- ifaction ANEWBEASTFROZEN
- {
- ifcount THAWTIME
- {
- ai AINEWBEASTGETENEMY
- spritepal 0
- }
- else
- ifcount FROZENDRIPTIME
- {
- ifactioncount 26
- {
- spawn WATERDRIP
- resetactioncount
- }
- }
-
- ifhitweapon
- {
- ifwasweapon FREEZEBLAST
- {
- strength 0
- break
- }
- addkills 1
-
- ifrnd 84
- spawn BLOODPOOL
- lotsofglass 30
- sound GLASS_BREAKING
- killit
- }
- ifp pfacing
- ifpdistl FROZENQUICKKICKDIST
- pkick
- break
- }
- else
- ifai AINEWBEASTJUMPENEMY
- state newbeastjumpstate
- else
- {
- fall
- ifai AINEWBEASTGETENEMY
- state newbeastseekstate
- else
- ifai AINEWBEASTCHARGEENEMY
- state newbeastseekstate
- else
- ifai AINEWBEASTFLINTCH
- {
- ifcount 8
- ai AINEWBEASTGETENEMY
- }
-
- else
- ifai AINEWBEASTDODGE
- state newbeastdodgestate
- else
- ifai AINEWBEASTSCRATCHENEMY
- state newbeastscratchstate
- else
- ifai AINEWBEASTFLEENEMY
- state newbeastfleestate
- else
- ifai AINEWBEASTTHINK
- state newbeastthinkstate
- /*
- else
- ifai AINEWBEASTSHRUNK
- state newbeastshrunkstate
- */
- else
- ifai AINEWBEASTGROW
- state genericgrowcode
- else
- ifai AINEWBEASTDYING
- state newbeastdyingstate
- else
- ifai AINEWBEASTSHOOT
- {
- ifp pshrunk
- ai AINEWBEASTGETENEMY
- else
- ifcount 26
- ai AINEWBEASTGETENEMY
- else
- ifcount 25
- shoot SHRINKER
- else
- {
- ifcount 5
- nullop
- else
- ifcount 4
- sound NEWBEAST_SPIT
- }
- }
- }
-
- ifhitweapon
- state checknewbeasthit
- ends
-
-
- useractor enemy NEWBEAST NEWBEASTSTRENGTH
- fall
- ifaction 0
- {
- cstator 257
- sizeat 40 40
- ai AINEWBEASTDODGE
- }
- ifaction ANEWBEASTFROZEN
- state newbeastcode
- else
- {
- spritepal 6
- state newbeastcode
- ifaction ANEWBEASTFROZEN
- break
- getlastpal
- }
- enda
-
-